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FPS Creator X10 / Can i really get support for this game engine?

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Computer Wiz
17
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Joined: 7th Jul 2007
Location: Jamaica
Posted: 19th Aug 2009 07:42
I would like to know if this (FPS Creator X10)game engine's development team offer support to serious game developers working on a commercial game with their game engine?

Would i have to pay for this support?

Is there a official Documentation of the game engine with how o make 3d models, scripts and so on for making games with Fps Creator X10?

computer wiz oo7
Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 19th Aug 2009 18:41
Greetings

I think this question would best be asked here

http://www.thegamecreators.com/?m=contact_business

There is an 'official' FPSC manual that comes electronically with FPSC X10 once installed and the 'unofficial' FPSC manual can be downloaded here which will be largely relevant to FPSC X10.

http://forum.thegamecreators.com/?m=forum_view&t=131868&b=21

Despite the fact we have a smaller X10 user base, there has been a good deal of community support in this forum such as advanced texturing tutorials, hidden features, free models, demos and users striving to unlock the full potential of FPSC X10.
Bigsnake
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Location: England
Posted: 19th Aug 2009 20:50
just to let you know, FPS Creator and FPS Creator X10 arnt engines, their just dark basic coded programs

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 19th Aug 2009 22:27
Quote: "their just dark basic coded programs"
Ah that makes them engines.. A game engine is anything that give you tools to build a game.. This engine is just a box engine. Games like Prey, Pain Killer and more were made with this type of engine(some more advanced then this one and some not.)Now this is not a sandbox engine like Torque 3D or the Torque game engine/advanced or cryengine 1-3.. But none the less it is a game engine.

Coach Shogun 20
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 20th Aug 2009 06:21
Quote: "Now this is not a sandbox engine like Torque 3D or the Torque game engine/advanced or cryengine 1-3.. But none the less it is a game engine."


Nor is this a engine like Unreal 3 or Source, but it is still a engine.

Computer Wiz
17
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Joined: 7th Jul 2007
Location: Jamaica
Posted: 20th Aug 2009 07:23
I believe that this engine has a good amount of substance to make a commercial game, i just want to know if i can jump start or boost my development with this.
What i am really interested in is how to make characters and objects for the engine. is there anything that take you through that in depth.

Thanks for the Info!

computer wiz oo7
Jingle Fett
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Posted: 20th Aug 2009 11:43 Edited at: 20th Aug 2009 11:50
Quote: "I believe that this engine has a good amount of substance to make a commercial game, i just want to know if i can jump start or boost my development with this.
What i am really interested in is how to make characters and objects for the engine. is there anything that take you through that in depth.
"



The short answer is no, not for X10 anyways. It's great for prototyping FPS games and testing them out and it has a lot of potential, that is true. But the sad fact is that TGC is ignoring X10 in favor of it's predecessor. If you want to figure out how to do...anything...you're pretty much on your own as far as TGC is concerned. X10 doesn't even have it's own website, how is any new developer to know where to look for anything? Developers who are new to TGC's line of products have no way of knowing where to look for info (I myself was in that position when I first purchased X10)

There are community-made guides, turorials, etc. that DO eplain how to do this stuff (characters, objects, etc.), but you'll have to do a lot of sifting through the forums. It'll be especially difficult because most/all of those tutorials are for X9, there are very few X10 specific tutorials (the X9 ones are cross-compatible, but there's no official documentation on X10-specific features and how to implement them. And, new developers have no way of knowing what is X10 specific vs X9 specific).

For example, if you want to make your own gun or something like that, the manual itself says:

Quote: ""Here are the steps to adding your own weapon.
1. It is far simpler to copy an existing weapon, rename and modify than
create one from scratch.
Remember in order to affect changes inside the
main FPS Creator X10 folder you need write access privileges which means
you need to be an Administrator user of the operating system.""


Then it goes on and tells you what to modify, what you need, etc. In short, it doesn't bother to tell you how to do it from scratch, it only tells you how to take an existing one and modify it. And even then it's incomplete (something you only discover once you've already spent a lot of time making the models, sounds, textures, etc.). It's useful if you want to do something fast, but it does nothing to explain how everything works, making it hard to come up with new weapons (I mean like what if you wanted to make a combination of a shotgun/machinegun? No explanation, has to be one or the other...). Also, it's almost the same thing it says in the X9 manual. The same applies to characters too. It is upsetting that TGC has taken this route because X10 could have been so much more. As it is, X10 is great for showing off your ideas but official support has been frankly terrible (It took over a year to get an update that corrected issues that should have been corrected right after release. And X10 has only been out for about a year and a half).

Anyhow...if you want good X10-specific support, you should check out the FPS Creator Community forum, there are lots of friendly members there too who will also be glad to help you. I've compiled a list of resources for X10 there too...
http://fpsc-online.com/forum/viewtopic.php?f=11&t=769

PS: Noticed you're from Jamaica...cool, I'm from the Dominican Republic

Nomad Soul
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Location: United Kingdom
Posted: 20th Aug 2009 15:31
The official FPSC X10 manual does appear to be something of an after thought and an update to the X9 version rather than addressing the new features introduced for X10.

It is disappointing to have waited 18 months for some bug fixes that prevented a lot of users from adopting the software earlier on. There have been no new features added to X10 since it came out, only updates to fix things or make them behave as users expect.

The tech demonstration videos looked a lot more commercial quality than what has actually been delivered so far but X10 is more commercially viable than X9.

X9 is still getting the lion share of updates at the moment and the migration you may have heard about is really aimed at bringing X9 closer to X10 rather than taking X10 to the next level. I wish Lee would at least confirm some updates for X10 in the migration.

The community forum is essential for X10 users and there is more activity there from a development perspective than here which is more of a sounding board for ideas, questions or moaning to TGC about lack of support.

You will have a lot of fun with FPSC X10 and I think with enough time and effort a pretty good game could be developed with it but you may find yourself becoming too frustrated with trying to unlock some of the more advanced features you would expect to be accessible before getting that far.

TGC are taking the view its more important to support the larger user base (X9) than seeing how far the FPSC engine can be taken with X10. Thats understandable in the short term but they might be missing a trick with the amount of people that would have purchased X10 as people upgrade their systems if it were supported properly.

Something to look forward to is the eventual release of DBPro X10 and the FPSC X10 source code which will open the flood gates for more and improved features. I would probably purchase that just to see if I can remove some of the performance limitations that seem to have been forced upon the developer.

Just be grateful you will be starting with v109 which is at least functional. Some of us signed up for X10 from day 1 and spent a year not being able to see our games displayed in the correct monitor resolution or use any of the model packs. LOL

FPSC X10 could end up being one of the greatest missed opportunities ever if they do not listen to its users and act upon the current state of development or support.

Sorry I ended up having a bit of a rant in the end. FPSC X10 is the best value for money game engine there is considering the features you do get and the fact you can sell your games with it for $70. If you are hoping to get commercial quality content out of it just be prepared to put as much of your own time into figuring out the engine as the developers put into making it!
The Next
Web Engineer
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Location: United Kingdom
Posted: 20th Aug 2009 18:51
X10 is worth the money totally and if your lookign to create a game you can do it but dont think get the attitude of "I want to make the next BioShock game, but im goign to do it in a week" because that wont work.

As mentioned before there is a big community of guys that have been using FPSC since it came out at http://fpsc-online.com, and of course me cant forget me Anyway they are always willing to help and while im usually to busy with my head in the site messing with it and adding new stuff im around too

But onto the point you can make a game with it and if you ask TGC for support with it they will say no as that is their policy not to help out projects as they so easily go under. If you did want support then the best two placed to get it for FPSC is FPSC-Online and this forum

Best of luck with your project and i wish you well.

P.S Sorry all for shameless advertising in para 2 just couldnt help myself lol


Freelance Web Designer Email me for quotes and samples of works
Jingle Fett
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Posted: 21st Aug 2009 09:59 Edited at: 21st Aug 2009 10:00
TGC has the policy that they will not give support because projects go under so often. That is their policy and we just have to live with it.

However, if you look at just about...every other company responsible for a game engine, they make support their top priority. They make sure the developer is able to use their software (great example? Just take a look at the website for the Unity Engine). It's not like TGC has to help everyone make their game or anything, that's not what I'm saying, but being able to ask them how to import a model if you're having trouble, or how to use certain features should be standard, especially if said software is new or many people are having difficulty with it. That's my main problem with TGC right now...

But like I said though, that's TGC's policy and we have no choice but to accept it. They might lose a few customers but hey, that's the policy...

(btw, my comment isn't directed at anyone in particular, just voicing my opinion)

Computer Wiz
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Joined: 7th Jul 2007
Location: Jamaica
Posted: 21st Aug 2009 21:07
I think the service here is very bad according to what you people say. still this game engine is very cheap and you don't have to buy a license to sell your game, still a tutorial for creating all the available materials of different kind should have been made.
do tgc make commercial games?

computer wiz oo7
KeithC
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Location: Michigan
Posted: 21st Aug 2009 21:17
This thread may help you out a bit (it's in the X9 Board, but is still relevant).

-Keith
crumbaker
User Banned
Posted: 23rd Aug 2009 01:26 Edited at: 23rd Aug 2009 01:27
Couldn't agree more with what's being said in this thread. I don't expect them to offer support to everyone for the price of the engine, but some basic video tutorials for people wanting to add there own content should be there.

TGC don't do it for us, do it for the money. People actually starting to use this to create real indie games that could be sold or even freeware would put a lot of attention on your company. You've made a great engine, now use your heads and make some real money with it!
baggins
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Posted: 15th Sep 2009 12:30
Sorry if this seems to be a bit condescending but I really think given what is being said here about what TGC should do for people who spend seventy bucks on a program that the following needs to be stated.

When you buy a car you are expected to know how to put gas in it and change tyres and basic stuff like that. Now if you want to turn your car into a ferrari then you will have to learn about souping up the engine, transmission, suspension etc and this takes a lot of work. However you dont go to the manufacturer and say well why dont you teach us or support us in how to do this so i can have a super car.
Equally there is a price point effective in regards to what TGC provides.
They make two FPS programmes that allow people to learn the basics of game creation. Nowhere on any of their sites does it say that you will be creating left4dead or crysis even though the software might have the ability to get as close as 80-90% of the way there.

If you really want to get under the hood of the software you need to learn programming and use Dark Basic or DBPro and there are discussion forums for people who are doing this.

To put it another way this is like using lego and wondering why you cant learn how to be a master builder using them. Its not that they are limited its just that they are clearly sold as what they are. Given the amount of work put into creating DB and then creating the game software from that you have to understand what the central development focus is.

You also have to do a lot of work, and a lot of experimenting, and testing and learn graphics, lighting, audio techniques as well as have a good plan for how the game will run.

For me, just focusing on the AI scripting has taken over a year to understand the interactivity that is possible.

In short there is no free lunch or easy road.

As for people who are creating real indie games using this tool set I can bet they aren't creating them using the standard models, fx, or AI scripts. They are creating these from scratch and extending the facilities of the existing code using the language it was written in.

People should be thankful that there are people developing system mods and providing them free.

As far as support is concerned, It became obvious at an early point that Vista was not to be the OS it was hyped to be so why would anyone expend effort on something so limited in its appeal. The fact that TGC makes large effort to keep the greater XP DX9 base updated is testament that they do care.

If Win7 DX11 turns out not to be another furphy then you will probably notice a decline in XP support and a drive to promote Win7 instead.

On a final note any good game takes a large team of people and a huge amount of time, and any one who knows nothing about the critical areas of game making (graphics, programming, audio etc) and thinks they can do it by themselves or with a few friends in less time is actually deluding themselves.

reality check

there just has to be light at the end of the tunnel, even if its only a birthday candle....and cake!

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