Quote: "i just wanted to learn how to rip the animations from it and tweak it to my own liking"
Oh, that's good to know
. I see your point now, animating is hard overall, but it actually really depends what you use. If it's characterFX, then of course you'll be tempted to want these professionally made animation. Though if you use a program like Autodesk Softimage, then things are much easier. From what I know games like Devil May Cry 4 and Metal Gear Solid 4 were animated (including mouth animations) with Soft Image. In MGS4, (I read an article about it, I can post the link if you want) they used a low poly mouth model and animated that using bones, then they applied the same animation to the high poly mouth model of the characters, so they easily got away with making the mouth animations synchronized with seperate languages, such as English and Japanese. In fact they have two videos (now only one, since they took the original videos off the website, and now other websites hosting the article cannot play this particular video). The one remaining Video is about the MGS4 Mouth animating. EDIT: and oh yeah, the thing about applying the same animation to different models is pretty was actually shown in the first video that got taken down. It showed Old Snake being animated, and then the corresponding easter egg character (Solid Snake in an Assassin's Creed [Altiar's] costume). They rigged the model so that when they moved the hand of the Old Snake model, the exact same thing happened with the Assassin's Solid (the name of the Assassin's Creed/Metal Gear Easter egg) character. That, and like I said, they always go with the simple way and just reuse the same animations for all the characters, and all the characters have the same body structure (except for MGO, where there are female and male characters, but they just did double the animation).