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Work in Progress / VANmesh

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ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 21st Sep 2003 20:45
hows it like the sims?
/me looks around confused
i could write an essay on the differences, but i won't, so there


Mattman
20
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 21st Sep 2003 23:16
Sims : You have a life and interact with most things around you
VanB's game : See above

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish
Van B
Moderator
21
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Sep 2003 00:03
It is similar to the sims in as much as you can get a job and furnish your home, but more first person - and you'll have to actually do your job . It's all down to AI, like each character will have personalities and lives of there own - you could go through the whole game and never meet most of the NPC's, it'll be down to the way people play it.


Van-B

My cats breath smells of cat food.
MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 22nd Sep 2003 00:35
Van, I've had the same Idea. In fact, that's what got me into Game design/programming/3d also! I wrote a basic design document.

Basically(in my version, in my head), you choose a job. Say taxi driver. Then the game all of a sudden turns into "crazy taxi." (dreamcast game)

Choose criminal, your job is too go into buildings, stay there for say 30 seconds, and you'll automatically gain something in your inventory.

Choose Cop, check your radar to see if a criminal is robbing a place, and go shoot him.(or whatever )

Choose basketball player, play basketball.

Choose b-ball manager, pick up players from the street(Called the hood in the design-doc. ) (Kinda like in FFX where you scout different blitz ball players to play for your team.)

Pizza boy.(Kinda predictable gameplay, much like taxi driver.)

The neat thing is, I made it so that most of the jobs will cancel each other out.(criminal v cop, basketball player v manager, etc.)
Kinda flows everything together efficiently.
-------------------------------
Back on the topic.

Van Mesh looks nice. (lol, that's about all I can say.



A book? I hate book. Book is stupid.
Mattman
20
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 22nd Sep 2003 01:27
I kinda wrote a sims expansion like that called Sims Work. Lost my Design Document though

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish
Preston C
20
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 22nd Sep 2003 02:40
you didnt lose it, I ate it, MWUHAHAHA!!!


Dark Basic Pro has arived! I can feel the power!
Mattman
20
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 22nd Sep 2003 02:42
lol. Actually, I think a classmate and I worked on it and she stole it even though I did the most work.

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 23rd Sep 2003 23:22
Quote: "I kinda wrote a sims expansion "


You wrote a proper sims expansion (as if there aren't enough ) or did you just plan one in DB?

If the former then congratulations

c:/dos
c:/dos run
run dos run
Mattman
20
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 24th Sep 2003 05:53
no,no,no! sorry of the VERY BIG miscommunication.

I wrote a design document for it,

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish

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