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Dark GDK / Transparency issues :S

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prasoc
15
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Joined: 8th Oct 2008
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Posted: 19th Aug 2009 20:44
Right, I have an object that uses a lot of transparent png's but all of the types of transparency either A) don't work or B) work, but you can see through the model (???). I've attached a screeny, why does it do this?


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_Pauli_
AGK Developer
15
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Joined: 13th Aug 2009
Location: Germany
Posted: 19th Aug 2009 21:20
i guess that this thing in the middle and the outer circle are in one model? maybe you should try making the inner part a separate object. i think it should work then, but you'll have two models...

They say it's better to burn out, than it is to fade away...
prasoc
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Posted: 19th Aug 2009 21:22 Edited at: 19th Aug 2009 21:59
hmm i guess I will have to do that

EDIT: It still does it (albeit much less) when I seperate the objects :\


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Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 20th Aug 2009 01:19
so is the problem that the textures are too transparent ?

im not sure of the command, but I thought that there were image commands to adjust the transparency level of images, or perhaps you could try altering the textures to have less alpha or I think there may be transparency command for the actual object aswell(or different levels of ghosting) ? Probably something that you would have to experiment with I think to get the look you want lol

From looking at the picture though is the look you are after something like smoked/frosted glass or something else ?

If it ain't broke.... DONT FIX IT !!!
_Pauli_
AGK Developer
15
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Joined: 13th Aug 2009
Location: Germany
Posted: 20th Aug 2009 01:42
you can change the transparency level of objects by first calling
'dbGhostObjectOn' and then use 'dbFadeObject' with a value from
0 (completly invisible) to 100 (no transparency).

They say it's better to burn out, than it is to fade away...
prasoc
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Posted: 20th Aug 2009 01:51
I will show screeny where each of the transparent objects "overlap"


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