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3 Dimensional Chat / Medieval/Fantasy Buildings

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Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:35 Edited at: 20th Aug 2009 08:09
Some buildings I've been working on for an rts or rpg. I might release them for FPSC if anyone wants them. I also would like to make a game like Tribal Wars or Empire Craft with these using Java, if anyone would like to help please send me an email. [email protected]

Barracks

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:36
Clan House

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:38
Guard Post

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:39
Store House

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:40
Iron Mine

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:40
Quarry

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:41
Lumber Mill

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:42
Hiding Place

Beast E Gargoyle
19
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 20th Aug 2009 17:26
The barracks was modeled nicely. Why don't you try and expand and move away from one single segment and adding onto it? It will greatly increase your variety and skills.

Beaste

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:28
Thanks Beast E Gargoyle.

Black Smith

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:31
Farm

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:33
Market

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:40
Stable

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:41
Masonry

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:42
Tower

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:46
Signal Fire

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:48
Tavern

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:51 Edited at: 22nd Aug 2009 11:09
Town Center/Fort

nackidno
19
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 21st Aug 2009 14:04
Nice textures. The models could use some work though, they look a little too sharp. Smooth them out and make them less blocky. Really cool, how long time does it take to model these each?

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 14:17
Thanks heaps . It took me about 40 minutes each. Thanks for the advice.

Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 21st Aug 2009 18:46
these look really quite nice, i think you should try putting them all toghether as a scene

some have greatness thrust upon them - W. Shakespeare
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 20:10
Thanks Mazz426

Leaning Objects To The Side
19
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Joined: 3rd Jan 2007
Location:
Posted: 21st Aug 2009 22:39
Quote: "these look really quite nice, i think you should try putting them all together as a scene"


Yes,Fuss I bet that would make a Awesome scene..Keep up the good work. I hope you and everybody have a great day.

Cheers,
Tanya.
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 01:29
Thanks Tanya I'll have to have ago at making a scene.

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:28
Academy

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:30 Edited at: 22nd Aug 2009 04:33
Just a little scene showing some of the buildings. I'll do a full 3d town scene when I've finished all the buildings.

Fuzz
19
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Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:56
House

Azunaki
17
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Joined: 11th Feb 2009
Location:
Posted: 22nd Aug 2009 05:41 Edited at: 22nd Aug 2009 05:41
i think it would look better as more of a city layout... if you make them into a scene.(maybe an overview at an angle leading on to the academy at the end of a road)

BTW very nicely done.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 08:40
Thanks Azunaki

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 10:45
Workshop

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 10:56
Shrine

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 11:08
Hut

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 11:11
Armoury

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 25th Aug 2009 13:42
Any Suggestions for buildings?

Alt Schule
19
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Joined: 19th Apr 2007
Location: In Your Mind
Posted: 25th Aug 2009 16:28 Edited at: 25th Aug 2009 21:19
Nice these do look.
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 25th Aug 2009 17:32
I would suggest some texture variation on them, at the moment the main section of building consists of a washed out stone, Make them more interesting.

Fuzz
19
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Location: Tasmania, Australia
Posted: 26th Aug 2009 02:26
Thanks

zeroSlave
17
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Joined: 13th Jun 2009
Location: Springfield
Posted: 27th Aug 2009 22:30
Everything looks really nice including the textures, however, I agree with Asteric. It would be lovely in a game to have different buildings and easily be able to tell them apart from a distance. Maybe different Roof colors. Per se, Red on the market(to draw attention to the sales!! sales!!!) Blue on the house(for cozy comfortablityness), etc. Just some ideas.

There's something in this room that makes you can't speak well.
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 28th Aug 2009 03:21
Thanks, I'll work on that later.

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