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3 Dimensional Chat / Medieval/Fantasy Buildings

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:35 Edited at: 20th Aug 2009 08:09
Some buildings I've been working on for an rts or rpg. I might release them for FPSC if anyone wants them. I also would like to make a game like Tribal Wars or Empire Craft with these using Java, if anyone would like to help please send me an email. reaper_fuzz@hotmail.com

Barracks

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:36
Clan House

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:38
Guard Post

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:39
Store House

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:40
Iron Mine

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:40
Quarry

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 20th Aug 2009 07:41
Lumber Mill

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Fuzz
18
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Location: Tasmania, Australia
Posted: 20th Aug 2009 07:42
Hiding Place

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Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 20th Aug 2009 17:26
The barracks was modeled nicely. Why don't you try and expand and move away from one single segment and adding onto it? It will greatly increase your variety and skills.

Beaste

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:28
Thanks Beast E Gargoyle.

Black Smith

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:31
Farm

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:33
Market

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Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 21st Aug 2009 12:40
Stable

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Fuzz
18
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Posted: 21st Aug 2009 12:41
Masonry

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Fuzz
18
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Location: Tasmania, Australia
Posted: 21st Aug 2009 12:42
Tower

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Fuzz
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Posted: 21st Aug 2009 12:46
Signal Fire

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Fuzz
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Location: Tasmania, Australia
Posted: 21st Aug 2009 12:48
Tavern

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Fuzz
18
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Location: Tasmania, Australia
Posted: 21st Aug 2009 12:51 Edited at: 22nd Aug 2009 11:09
Town Center/Fort

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nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 21st Aug 2009 14:04
Nice textures. The models could use some work though, they look a little too sharp. Smooth them out and make them less blocky. Really cool, how long time does it take to model these each?

Fuzz
18
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Location: Tasmania, Australia
Posted: 21st Aug 2009 14:17
Thanks heaps . It took me about 40 minutes each. Thanks for the advice.

Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 21st Aug 2009 18:46
these look really quite nice, i think you should try putting them all toghether as a scene

some have greatness thrust upon them - W. Shakespeare
Fuzz
18
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Location: Tasmania, Australia
Posted: 21st Aug 2009 20:10
Thanks Mazz426

Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
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Posted: 21st Aug 2009 22:39
Quote: "these look really quite nice, i think you should try putting them all together as a scene"


Yes,Fuss I bet that would make a Awesome scene..Keep up the good work. I hope you and everybody have a great day.

Cheers,
Tanya.
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 22nd Aug 2009 01:29
Thanks Tanya I'll have to have ago at making a scene.

Fuzz
18
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Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:28
Academy

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Fuzz
18
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Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:30 Edited at: 22nd Aug 2009 04:33
Just a little scene showing some of the buildings. I'll do a full 3d town scene when I've finished all the buildings.

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Fuzz
18
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Location: Tasmania, Australia
Posted: 22nd Aug 2009 04:56
House

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Azunaki
15
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Joined: 11th Feb 2009
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Posted: 22nd Aug 2009 05:41 Edited at: 22nd Aug 2009 05:41
i think it would look better as more of a city layout... if you make them into a scene.(maybe an overview at an angle leading on to the academy at the end of a road)

BTW very nicely done.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Fuzz
18
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Location: Tasmania, Australia
Posted: 22nd Aug 2009 08:40
Thanks Azunaki

Fuzz
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Posted: 22nd Aug 2009 10:45
Workshop

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Fuzz
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Posted: 22nd Aug 2009 10:56
Shrine

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Fuzz
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Posted: 22nd Aug 2009 11:08
Hut

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Fuzz
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Posted: 22nd Aug 2009 11:11
Armoury

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Fuzz
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Location: Tasmania, Australia
Posted: 25th Aug 2009 13:42
Any Suggestions for buildings?

Alt Schule
17
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Joined: 19th Apr 2007
Location: In Your Mind
Posted: 25th Aug 2009 16:28 Edited at: 25th Aug 2009 21:19
Nice these do look.

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Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 25th Aug 2009 17:32
I would suggest some texture variation on them, at the moment the main section of building consists of a washed out stone, Make them more interesting.

Fuzz
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Location: Tasmania, Australia
Posted: 26th Aug 2009 02:26
Thanks

zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 27th Aug 2009 22:30
Everything looks really nice including the textures, however, I agree with Asteric. It would be lovely in a game to have different buildings and easily be able to tell them apart from a distance. Maybe different Roof colors. Per se, Red on the market(to draw attention to the sales!! sales!!!) Blue on the house(for cozy comfortablityness), etc. Just some ideas.

There's something in this room that makes you can't speak well.
Fuzz
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Location: Tasmania, Australia
Posted: 28th Aug 2009 03:21
Thanks, I'll work on that later.

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