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Work in Progress / Blox 2.0

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Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 20th Aug 2009 21:22 Edited at: 26th Aug 2009 00:02

Blox 2.0
A brand new Blox experience! New Blox (and the new race, the Brix!), new levels, a new custom game editor, and a new engine! Blox 2.0 is a new, better version of the original Blox. Can you survive 60 seconds?


Blox 2.0 Links
Blox 2.0 Homepage


News
8/25/09: New prototype demo released.
8/24/09: Burning Blox complete.
8/23/09: Death Blox completed.
8/22/09: Scoring finished, Fat Blox complete, and pause bug fixed.
8/08/09: Blox 2.0 has begun development.


Newest Screenshots



Demo Information (Prototype 2)
This demo was made to demonstrate the new engine. Some known bugs, new Blox introduced.

Release Notes:


Known Bugs:


Controls:


Download


Current Progress
= Done = Working = Soon

Engine Basics
Regular Blox
Lives
Teleport
HUD
Timer
Scoring System
Other types of Blox and the Brix. (Click here for info)
Custom Game Editor
2 Player Survival Mode
2 Player Score Mode
Particle effects
Menu


Cheers!
-Zeus
Xenocythe
20
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Joined: 26th May 2005
Location: You Essay.
Posted: 20th Aug 2009 22:43 Edited at: 20th Aug 2009 23:05
To say that you have come a long way would be an understatement.
It looks great .

I'll edit the post after I've played. (Downloading now)

EDIT::
The game was fun! I actually enjoyed playing it alot!

Criteria:
1. You have seperate health and lives. The game, in my opinion, was much too easy to have so much health. You should pick one and only keep that system for the game. Either health and one life, or the hearts as lives and you lose one life every time you get hit.
2. The teleport was a great idea for the gameplay. I ended up having to use it a couple times. Very useful.
3. The controls and actual gameplay are very simple. I think you should make many color boxes falling down.
4. Powerups! Powerups, powerups, and more powerups! Along with the different colored boxes, you should make powerups that fall down sometimes such as Shield (protects you from getting hit, then vanishes), Speed (move faster), Size (Become smaller so you can avoid the blocks), and you could come up with many great ideas for power ups that would increase the over all gameplay tenfold!
5. Special effects! You have nice sounds and music, but I think you should have a little retro looking explosion or something (nothing too much) if a block hits you.


Bugs: When I paused, then clicked OK to unpause, the game never actually unpaused... the message box went away, but the game stayed frozen, and I had to go into task manager to close it (escape key wouldn't work either)

Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 21st Aug 2009 00:24
Well if you have played the first Blox you will get what is going on here.

With harder difficulties is where lives come in trust me, this was just a prototype on easy (which will only have 1 life in the actual game). Example:

Easy - 1 Life
Medium - 1 Life
Hard - 2 Lives
Extreme - 2 Lives
X - 3 Lives

As for powerups, click here.

As for the special effects, I know, I was going to whip an explosion up but need to get a grasp on animated sprites first, know any tutorials?

As for the bug, I will work on it, do not why it is doing that though, but I will fix it.

Thanks!
-Zeus
Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 23rd Aug 2009 20:52
Just for the record this project is still going and I am working on the new types of Blox and the scoring system is finished.
Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 24th Aug 2009 05:06 Edited at: 24th Aug 2009 05:09
Here are the Fat Blox, they move faster to demonstrate their weight and cause more damage.



Also the pause bug has been fixed.
Happy Cheesecake
16
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 24th Aug 2009 06:40
Looking good. Much better than the first one, although Smile E. Dood could use a makeover. Looking forward to more updates, bro.

"Lemonade: Is there something wrong with having a personal opinion?

Hobgoblin Lord: Only in a forum where people are gonna tear you apart for the fun of it."
Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 25th Aug 2009 23:58 Edited at: 25th Aug 2009 23:59
Here are the newest screenshots.

This is showing the Death Blox, Fat Blox, and Burning Blox.



This is me on fire.
Click here (it is really big).


And a new demo, which isn't very stable but I just figured you guys may like to try it.

Download

Release Notes:


Known Bugs:


Comments?
Any other bugs besides listed?


Thanks!
-Zeus
Zeus
19
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 26th Aug 2009 02:32
Comments?
C0wbox
19
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 27th Aug 2009 00:41
@ Zeus
If I may put it to you straight, I think people want something a bit more from you now you've proven you can make and finish an actual game. Blox was fine, for a good start, but making Blox 2 is just doing the same thing again. So don't expect the same reaction.

I mean to be honest, I'm amazed you could even expand on the original concept... - I'd have just made an addon or something for the original.

But either way, take what I say seriously - I'm just saying: don't try making a Blox 3.0 ... Do something that will really impress us all

Zeus
19
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Location: Atop Mount Olympus
Posted: 27th Aug 2009 02:00
Okay, so I can safely abandon this one right? Because it isn't much.
Grog Grueslayer
Valued Member
20
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Joined: 30th May 2005
Playing: Green Hell
Posted: 27th Aug 2009 14:14 Edited at: 27th Aug 2009 14:16
Quote: "As for the special effects, I know, I was going to whip an explosion up but need to get a grasp on animated sprites first, know any tutorials?"


Na, you don't need a tutorial... it's easy. Have a better on fire character.

This uses the Blox 2.0 character and the attached image:


C0wbox
19
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 27th Aug 2009 23:47
@ Zeus
Quote: "Okay, so I can safely abandon this one right? Because it isn't much."

I'm not going to tell you what to do, I was just offering a reason for people's uninterest (if that's a real word) in this WIP

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