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FPSC Classic Feature Creep / An Advance map maker?

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Message
Dan the man
18
Years of Service
User Offline
Joined: 30th Jul 2007
Location: In jail.
Posted: 21st Aug 2009 21:58
The current make maker is pretty sad since its very boring and dull like you can't make a broken wall with out some editor or something and you can make the walls higher. Well can you make it some what like the source hammer thats used in HL2? Its more dynamic and it maybe be used by changing some setting to advance or something.
Priske
16
Years of Service
User Offline
Joined: 19th Aug 2009
Location:
Posted: 22nd Aug 2009 07:41
FPSC as is, is a great starting tool for game developers. The source hammer engine is a little more advanced, a step higher. If one wants to make a more advanced game in FPSC, they can do that with the use of some coding. Honestly if you want an engine like the source hammer it would be best just to buy the source hammer.

In short, the editor is fine as it is, there could be a few tweaks but nothing major. If someone really would like it to be nicer, they can code it to be.

3D artist
Dan the man
18
Years of Service
User Offline
Joined: 30th Jul 2007
Location: In jail.
Posted: 22nd Aug 2009 14:54
Well the reason I suggested it because you can create more stunning levels and I've been mapping using source hammer for 3 years now.

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