Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK .NET / Antialiasing

Author
Message
thierry st malo
19
Years of Service
User Offline
Joined: 7th Nov 2005
Location: Saint-Malo, France
Posted: 24th Aug 2009 09:07
Hi, all!

Is there any way to turn antialiasing on with DGDK.NET? It seems to be possible with DarkGDK.

Thanks,
Thierry
thierry st malo
19
Years of Service
User Offline
Joined: 7th Nov 2005
Location: Saint-Malo, France
Posted: 24th Aug 2009 17:48
Let me rephrase that. DGDK.NET has a function "Antialiasavailable" that says if this technology is available. If it is what can I do? Can I bypass DGDK.NET and call DirectX routines?

Thierry
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 27th Aug 2009 03:11
I'm not aware of how to change the mode in which textures are antialiased. This option is configurable via your GPU's advanced display properties, but I'm not aware of a specific function (even in the advanced Interop layer) that allows you to set this value.

Sorry :/

Paul.

Login to post a reply

Server time is: 2024-11-23 09:45:17
Your offset time is: 2024-11-23 09:45:17