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FPSC Classic Feature Creep / [LOCKED] 5 suggestions

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Deadangel
16
Years of Service
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Joined: 8th Aug 2009
Location:
Posted: 24th Aug 2009 17:07
Hello.

I have some suggestions for improvement:

1.
Models if they were to stand in one spot, and as straight as possible with the army to move automatically back and forth.

For example a zombie.
If he does not move, he should move back and forth with the upper body etc.

2.
If one is discovered by an opponent, then opponents should be in the vicinity are also to move there.
So something like an alarm to the enemy in the vicinity.

3.
One should not only opponents but also have a few people on the team.
So as to enable one who is in the team of the player.
Then the fighting against the enemies of the player and follow the player then ever.

4.
There should be some mountains.
The adds just enter in the map editor and you can then run on it.

5.
It should also give the floor to go down with a few bumps.
Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 24th Aug 2009 19:05
Quote: "Models if they were to stand in one spot, and as straight as possible with the army to move automatically back and forth. "

Possible if you change the Idle animations, really depends more on the animations then on FPSC.

Quote: "If one is discovered by an opponent, then opponents should be in the vicinity are also to move there.
So something like an alarm to the enemy in the vicinity. "

Would be nice, by like 'grouping' characters, if one noticed the player the others in the group would respond as well.

Quote: "One should not only opponents but also have a few people on the team.
So as to enable one who is in the team of the player.
Then the fighting against the enemies of the player and follow the player then ever. "

Look through the scripting forums.
Quote: "There should be some mountains.
The adds just enter in the map editor and you can then run on it. "

Already possible, but gives issues with the AI Collision.

Quote: "It should also give the floor to go down with a few bumps. "

Do explain.

It's not the world that turns against you, it's you that turns against the world.
CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 24th Aug 2009 20:02
Quote: "Would be nice, by like 'grouping' characters, if one noticed the player the others in the group would respond as well."


Could be done through variables I suppose...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Silvester
20
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 24th Aug 2009 22:48
Quote: "Could be done through variables I suppose... "

I'm not a fan of FPI scripting so I haven't got a clue.

It's not the world that turns against you, it's you that turns against the world.
CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Aug 2009 15:29
Basically, add this to all AI, it'll make it so that the sighted variable is tripped to 1 if any of them see the player, and they'll all attack him if they do:



I mean, you do DBP, how can you find FPI hard?

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Deadangel
16
Years of Service
User Offline
Joined: 8th Aug 2009
Location:
Posted: 25th Aug 2009 18:56
Is it possible to spawn a horde of enemies in a certain place? The spawn should be entered through a zone automatically switches to a specific location. The opponents run up to the player and attacking him. Just like in Left 4 Dead.
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 25th Aug 2009 19:28
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