Hey all, well, while spending a week out of town with absolutely no internet or vehicle options, I decided to try my hand at modeling a human character. It's made in MilkShape 3D, and this is pretty much my second model more complex than a wooden crate or barrel, and my first model that's rigged.
Front:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Front.jpg
Back:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Back.jpg
Note that the hands are just placeholders for now. I really didn't even bother trying to start on them yet because I wanted to get some basic rigging and deformation experience in before I started those.
Here are the feet:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Feet.jpg
I'd like to redo these as well. The entire model was essentially created by extruding cylinders then pushing/pulling/scaling vertices to fit the shape of a body, and you can see the feet are the same way. As a result, the feet are essentially solid blocks (cannot animate) and there are no toes. I'd like to be able to model individual toes for the feet, as well as be able to rotate the front of the foot independently of the back. (I don't want to animate each individual toe, just the whole front of the foot) I'm not sure how to go about modeling this, I had originally tried to "rotate" the cylinder as it came down to add flexibility to the middle of the foot, but the results turned out horrible.
This is the head:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Head.jpg
I'm honestly not sure about the ear placement + size. It's kind of hard for me to tell without seeing what it would look like with hair. I also didn't want to spend a whole lot of polygons on the face, but now I'm thinking I want to redo the front to add a bit more detail to the nose, mouth, and jawline.
Here's what he looks like in a sample animation pose:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Rigged.jpg
I'm pleased with how the legs and knees turned out in animation.
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Rigged_Legs.jpg There is some deformation around the ankle if I rotate the foot too much, I should be able to fix this by adding another edge-loop to the ankle when I redo the feet.
The shoulders and elbows animate fine when moving, but the shoulder deforms badly when I go to twist the arms.
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Rigged_Arms.jpg I know I'm supposed to add edge-loops to animated limbs when I want them to move up and down or side to side, but I have no idea how I'm supposed to handle spinning.
Same situation with the neck.
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Rigged_Neck.jpg Fine to look up and down, but deforms when looking left and right.
Here's another pose that shows the deformation to an even greater extent:
http://i546.photobucket.com/albums/hh410/glennbarker/WIP01_Rigged_Twisting.jpg
Comments and Crits welcome. If anybody has any tips or links to tutorials regarding hand+foot modelling and how to properly model limbs so that they can be rotated, it would be appreciated!