So I have gotten the template working thanks to the wonderful information on these forums. However, I have a functionality question I would like to ask.
In the template, the cube is set to rotate with the following code:
while (DarkGDK.Engine.LoopGDK)
{
// Rotate our cube along it's Y axis
DarkGDK.Camera.DefaultCamera.ControlDefaultUsingArrowKeys(1, 1);
// Also, rotate our cube on all three axi
cube.RotateRelative(DarkGDK.IO.Mouse.X, DarkGDK.IO.Mouse.Y, DarkGDK.IO.Mouse.Z);
// Tell DarkGDK.NET to render our default camera display
DarkGDK.Core.Sync();
}
Is this supposed to be animated rotation, where it moves with each loop? Or with mouse movement? Because right now it does neither.
Could someone let me know what is missing here so I can get this template fully functional?
Thanks.
---ArKhaine