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FPS Creator X10 / Enemy AI won't load guns

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Najoko
15
Years of Service
User Offline
Joined: 15th Mar 2009
Location: Australia, Perth
Posted: 26th Aug 2009 18:41
I'm trying to make a WW2 game but the enemy AI won't start with their guns loaded, and I think I have done it right on the entity properties because I have said yes to start with weapons loaded option and that is the only option relevant that I can see.

Please help if possible, thanking in advance.

Najoko Entertainment
A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 17th Sep 2009 20:20
Im having the same problem. There are so many more errors with FPSC X10 than with FPSC X9. I havent even been able to test a level yet with X10!

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 17th Sep 2009 22:39
You need to report this in the FPSC X10 v109 bug reports thread
Coach Shogun 20
15
Years of Service
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 18th Sep 2009 03:26
Yeah, this hasn't been fixed for a while, and I think its already been reported, but it doesn't help to do it twice.

Squalker
16
Years of Service
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Joined: 22nd Apr 2008
Location: Canada
Posted: 18th Sep 2009 06:06 Edited at: 18th Sep 2009 06:07
add the following code to the start of your darkai.fpi file...

:state=0:reloadweapon

NOTE: Make sure it is above all the other :state=0 commands

This will make the character reload its weapon as soon as it spawns.. and not when walk up to it..

hope this helps

Squalker

Najoko
15
Years of Service
User Offline
Joined: 15th Mar 2009
Location: Australia, Perth
Posted: 5th Nov 2009 15:14
Thanks Squalker, it doesn't seem to work however with the dark ai, once I change the dark ai script they just stand there and do nothing.

The script change does work with other scripts so i can use them if need be, thanks again for the help.

Najoko Entertainment
Najoko
15
Years of Service
User Offline
Joined: 15th Mar 2009
Location: Australia, Perth
Posted: 7th Nov 2009 10:52
Did more fiddling and got it working, my own mistake didn't make Squalker's advice work first time but now I got it working!!!

Thanks Squalker!!!

Najoko Entertainment

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