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Hotwire
22
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Joined: 25th Aug 2003
Location: California
Posted: 26th Aug 2003 07:56
Are there any gaming templates or basic programs that I can expand on as I learn DBPro? I was thinking of getting the Gamemaker, but it seems really limiting. I'm more of an artist than coder and it be very helpful to start with a sidescroller, mario, etc model to learn from.
Dr OcCuLt
23
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 26th Aug 2003 21:21
there are no good game templates in DB.you be best bet is to look at the Demo you get with DB like L-type this will give you a good idea how to set out a game.

--Dr 0--
Andrew
22
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Joined: 23rd Aug 2003
Location: United Kindom (what makes it important?)
Posted: 26th Aug 2003 21:49 Edited at: 26th Aug 2003 21:50
I thought Cartography Shop is the best template to use, design worlds of your own (nice )
I dont think you can just use any template?
Dr OcCuLt
23
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 26th Aug 2003 23:26
Cartography Shop not a template its a mesh editer for levels?
IanM
Retired Moderator
23
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 26th Aug 2003 23:59
It's just a bit of confusion

@andrew, what is meant by template in this case is a general piece of code to use as a guide when writing your program.
Andrew
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Joined: 23rd Aug 2003
Location: United Kindom (what makes it important?)
Posted: 27th Aug 2003 00:03
Oh right, sorry got confused there, sorry
MicroMan
22
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Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 27th Aug 2003 00:33
Is this what you had in mind?



What? More specific? But that's not possible. You see, every game is different. Every game has it's own problems and solutions, and game programming is mostly the teeth-gnashing kind of programming because you need to fit the running of a whole world into measly 50-60 thousandths of a second. God at least had seven days...

I'm having you on, a bit. Sorry about that. But what I said is true. Game programming is hard, and apart from generalities -- which we'll gladly help with if we can -- you have to write your game yourself. None of us knows what kind of game you want.

Cheers, and good luck!

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Hotwire
22
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Joined: 25th Aug 2003
Location: California
Posted: 27th Aug 2003 02:39
Groovy, that helps me get the ball rolling with the overall structure as I do the tutorials.
Kangaroo2 BETA2
22
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 27th Aug 2003 21:10 Edited at: 27th Aug 2003 21:11
Hotwire : Actually yes there are loads of great, unnoficial, full templates and even click and create style wizards that I know of: But I'm afraid they cost money and aren't being commercially released for a few months. If you want you can email me and I will add you to their mailing lists (no spam ) [email protected]

Quikly Studio Pro. Soon. Honest.
Hotwire
22
Years of Service
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Joined: 25th Aug 2003
Location: California
Posted: 28th Aug 2003 02:57
Thanks dude. Is there a site to check out the progress of these or find out more about the details?

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