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Dark GDK .NET / dark GDK.net and Microsoft gamestudio?

Author
Message
Stormbringer
20
Years of Service
User Offline
Joined: 1st Oct 2003
Location:
Posted: 2nd Sep 2009 20:46
Hello there,
Was just curious if it was possible to use Dark GDK.Net with Microsofts Gamestdio? And if so would it be possible to make small games for the Xbox 360?
tiresius
21
Years of Service
User Offline
Joined: 13th Nov 2002
Location: MA USA
Posted: 16th Sep 2009 23:41
Dark GDK.Net just wraps regular DarkGDK, meaning it doesn't use the managed DirectX or whatever XBox 360 would use. So NO I don't think it would be possible.

I'm not a real programmer but I play one with DBPro!
Uberdroid
17
Years of Service
User Offline
Joined: 6th Apr 2007
Location:
Posted: 8th Oct 2009 02:55
That would be cool though you could just add Both libraries and just use the Dark GDK functions and still be xbox 360 compatible!
davore
14
Years of Service
User Offline
Joined: 7th Nov 2009
Location:
Posted: 8th Nov 2009 06:17
You can reference the Game Studio dll's and use the input features for the Xbox controller on PC, but not the other way around. To do this with XNA installed, just add a reference to Microsoft.Xna.Input and use the pre-made Xbox360 controller wrappers.

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