Hi,
as some of you might remember, we have been working on the 2D actiongame Dangerground for nearly 2 years now. We are coming closer to the point where we can release the first playable demo, but we still need some time. However, to give you an idea of the projects current state, we decided to start this new thread.
In case you missed the first one, here is the link:
http://forum.thegamecreators.com/?m=forum_view&b=8&t=118390&p=0
Dangerground is a storydriven topdown-shooter set in the near future. It deals with an alternative virus-infection, making humans become zombie-like creatures. We developed a powerful scripting-engine, which helps us to create an exciting, not so say mindblowing gaming-experience nobody should miss. Especially not you.
We started as small team of two dark basic professional programmers, totally unable to create sprites. Fortunately some friendly people helped us out with textures, which partly can be seen in the screenshots below. Furthermore a friend of us (Joel Schumacher) strongly supports us and made our current lighting-system possible by writing a useful DLL, which is also going to feature different shaders like Bloom, Blur, colorcorrection and possibly water- and distortion-effects.
The gameplay mostly stayed the same - anyway, since the biggest changes were related to graphics, here are two new screenshots, showing off the brandnew lighting-system.
As you may recognize, there are no visible light-sources in this picture. This will be changed as soon as possible.
Better quality:
http://img513.imageshack.us/img513/3166/menuscreene.png
The second screenshot features invisible traffic lights as well as faked softshadows.
Better quality:
http://img524.imageshack.us/img524/1151/scr0022b.png
As you can see, Dangerground is still alive and we are working hard to finish the demo as soon as possible (probably 2010).
Thanks in advance for any feedback, constructive criticism and of course any other sort of support.