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Dark GDK / Anisotropic filtering?

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prasoc
15
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Joined: 8th Oct 2008
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Posted: 4th Sep 2009 12:58
There's a dbpro plugin to do it, but with DGDK we have access to the DirectX device, but the way to enable it using SetRenderState only set one texture (which doesn't do anything, I tried all 8 of them). How, in DX, can anisotropic filtering be applied to everything within the constraints of dgdk?


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jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 4th Sep 2009 13:17
You need SetSamplerState
but if GDK overrides it before rendering, not much you can do.
http://msdn.microsoft.com/en-us/library/bb172264%28VS.85%29.aspx

prasoc
15
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Joined: 8th Oct 2008
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Posted: 4th Sep 2009 13:27
SetSamplerState is what I meant *d'oh*



Unfortunately doesn't work It works if I force it on in my drivers, but I can't set it ingame


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Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 4th Sep 2009 15:21
Set the sampler state and call device-present instead of a fastsync.... that way GDK wont overwrite your scene b4 render

You can also just call device->present rather than dbSync, but you need to use a peekmessage loop at the start of your main loop

If it ain't broke.... DONT FIX IT !!!
prasoc
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Posted: 5th Sep 2009 12:57
With that peek message loop, I'd have to destroy everything at the end of the program, wouldn't I? And for the first option, I don't use fastsync() in my program, would I put the device->present() before the sync ?


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kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 22nd Oct 2009 20:42
Hey. I just released the source code to my DLL which turns on anisotropic filtering.

As DBPro plugins and Dark GDK are similar, I thought it might help you.

Here it is:

http://www.devstorm.co.uk/viewtopic.php?f=36&t=107

bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 23rd Oct 2009 12:31
this would be a very useful option.

maybe someone with advanced gdk knowledge can look into the dll code and provide an option for gdk?
kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 23rd Oct 2009 12:49
It should be very similar. GDK uses DBOData aswell. I have almost no GDK knowledge, but I can do it aswell. The dll is 3 functions and 80 lines long. Shouldnt be too difficult to understand.

prasoc
15
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Posted: 23rd Oct 2009 16:13
When I get home from school, I will check the code and convert it and post it in your topic. Thanks a bunch for releasing the code


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kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 23rd Oct 2009 18:39

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