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3 Dimensional Chat / an Armored Alien iam working on (just wanna show u, not after C&C atm.. Credit would be fineXD)

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 5th Sep 2009 02:32 Edited at: 5th Sep 2009 16:54
well here is an armored alien guy iam working on =P these are the high poly ones, wont bother to show you the low poly today^^ well going to bed now.

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[Q]uik, Quiker than most
SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 5th Sep 2009 07:35
Not bad. It looks good so far, but when you continue making it, I find a recurring problem to be when people model the shoulder seperation length and the legs, they ussually make the model go from good to awkward, and seeing as this model looks good right now, wouldn't want to mess that up .
Azunaki
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Joined: 11th Feb 2009
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Posted: 5th Sep 2009 09:06
a few problems i am noticing is you tend to have a large amount of sharp corners and flattened curves. this is all due to you not editing it after you smoothed it.(at least i would assume so)

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Quik
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Location: Equestria!
Posted: 5th Sep 2009 13:26 Edited at: 5th Sep 2009 13:28
thanks for the credit and crits^^ even though i didnt ask for crits =P but its coolXD keep it up here is an update i know the arm and shoulderpad looks pretty weird will try to fix that

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[Q]uik, Quiker than most
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Sep 2009 14:50
I would revise the squarish arms a bit.

Quik
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Posted: 5th Sep 2009 14:56
yeah i will totally remake them =P


[Q]uik, Quiker than most
Asteric
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Posted: 5th Sep 2009 15:44
also, when using the sub d, chammfer the sides of the armour, it will give more definition, and not smooth into the body.

Quik
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Posted: 5th Sep 2009 16:20
yea i will keep that in mind^^


[Q]uik, Quiker than most
Quik
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Location: Equestria!
Posted: 5th Sep 2009 16:52 Edited at: 5th Sep 2009 16:54
another update, with chamfered (beveled acually as xsi mod tool dont have an chamfer option) edges =P now i wont post another update until i got the legs or arms right^^ also i gotta fix the weirdo stuff going on at the stomach XD it is at times like these i wish i had Zbrush and could do some sculpting

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[Q]uik, Quiker than most
Alt Schule
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Location: In Your Mind
Posted: 5th Sep 2009 22:59
Looking great.


Quik
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Location: Equestria!
Posted: 6th Sep 2009 13:51 Edited at: 6th Sep 2009 13:52
now i have remade the arm, need to change a little bit on it as i want it to be quiet muscular =P and i will add some armor on it i belive^^ also i have decided to show u the low poly wich is atm 6500~ polys and u will also get to see a wireframe.

high poly first


and then the lowpoly



and then wire


also i am gonna tell you that i will delete unnecessary polys on the low poly


[Q]uik, Quiker than most
Quik
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Posted: 6th Sep 2009 23:10
sorry to bump, but iam a bit stuck, since i want to give him an armour on the arm before i go on with the leg, anyone got any tips on what i should add? =P


[Q]uik, Quiker than most
Azunaki
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Posted: 7th Sep 2009 03:46
you should put some armor around the bicep that goes down past the elbow(but leaves space so that the elbow can still bend. then and it of above the wrist.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Quik
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Posted: 8th Sep 2009 21:38
hmm do you mean... on the "back" side of the arm only? =P anyway reason to why i havent posted any news: iam stuck at the leg =P


[Q]uik, Quiker than most
Azunaki
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Posted: 9th Sep 2009 01:20
think more on an arm brace. were it covers the entire bicep area. but then leaves a gap for the elbow and then goes to the forearm.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Quik
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Posted: 9th Sep 2009 13:40
i think i have got the picture in my head now =P think i see what u mean too.


[Q]uik, Quiker than most
Azunaki
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Posted: 10th Sep 2009 01:54 Edited at: 10th Sep 2009 01:55
ok

BTW i think you should have added the armor separately on top of the model rather then extruding. it gives it a more realistic feel.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Quik
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Posted: 10th Sep 2009 07:50
yea i know. i noticed how annoring it got now.. XD oh well, maybe on the next model? ^^


[Q]uik, Quiker than most
Azunaki
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Posted: 10th Sep 2009 08:13
lol i learned the hard way as well(your not the only one)

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visit my site.(still in progress)
Quik
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Posted: 10th Sep 2009 08:21
hehe okay^^ well, iam thinking on scraping this model =P since i got pretty stuck.. but iam kinnda proud of how far i got i was in the beginning just thinking of doing the maskXD however my friend is doing some drawing and wants me to make a model out of itXD well, as i said just thinking so far..


[Q]uik, Quiker than most
Asteric
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Posted: 10th Sep 2009 20:31
Maybe you should complete a model, for a change?

Violent Pigeon
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Posted: 11th Sep 2009 00:12
You should continue, Looks great and Its good to see some quality Sci Fi stuff around the forum.

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Quik
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Posted: 11th Sep 2009 08:30 Edited at: 11th Sep 2009 08:31
okay then =P well i have finished some modelsXD only i havent uploaded them... for i note i will probably NOT texture this one =P still stuck on the leg... oh wellxD will fix the arm first then the leg perhaps? O.o XD

thanks violent pigeon ^^

btw, downloaded Zbrush 30days free and playing around, trying to learn the software, Zbrush looks like a neit program :3


[Q]uik, Quiker than most
Quik
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Posted: 11th Sep 2009 11:27
i have no idea about how i should proceed with the arm, it keeps looking booring, too... smooth or whatever, doesnt look cool=P


[Q]uik, Quiker than most

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