Hey everyone, just wanted to showcase some screens of a DBP game I've been working on over the Summer. It's been my first real attempt at creating a complete project from start to finish in DBP, and there's still lots to do but it's getting there.
The game is set in Victorian times, and you take the role of a young woman named Poppy, who has been administered with a heavy dose of Laudanum (Opium Tincture) by an unknown predator. The object of the game is to navigate a decaying Victorian house, searching for symbols on the walls in your hallucinating state, which bring about flashbacks and hopefully allow you to identify your attacker. Movement in the game is key, if you stay idle too long, you hallucinate further and put yourself at risk of the worst effects. Keeping moving prevents the worst of it.
Obviously the game has drug references, but as a note I have cleared this with VanB and he gave me the okay considering the game does not promote drug abuse.
Basic Menu (Background is a video, using my own ink sketch and old film video effects):
Interaction with a symbol (details of each all held in arrays):
Some of the interior of the house (all modelled by me in anim8or, and imported into FPSC to make use of the lighting):
Basic hallucination (earlier screen than the others):
Still to do:
-Sound effects and audio hallucination
-Drawings to use for the cutscenes/interactions (all going to concept art style rather than animation)
-Finish the house model
-Implement the 3D HUD properly and make it compatible with any screen resolution (resolution can be changed via a text file currently)
...and a few other bits I'll have forgotten...
>>> Early gameplay video here <<<
Been a heck of a learning experience, I hope you all like the screens,
Paul