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Newcomers DBPro Corner / How to handle multiple AI

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BowserYo
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 5th Sep 2009 08:02
I'm making a game where a player has to survive multiple levels (or waves) of enemies.

I have it working for ONE enemy, but I don't know WHERE to beggin for multiple enemies. Basically I want at each new level, the health the be multiplied by 1.5 and damage multiplied but 1.25 and the number of enemies to grow ect... so they get stronger and more in number each round.

I've tried "for i" and "freeobject" but I cannot seem to be able to control ALL the AI at once... Any help!? Here is my code!



I don't expect anyone to code an AI system for me, but I would greatly appreciate any help that can be given!!

ßõw§€r¥¤
Zotoaster
19
Years of Service
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Joined: 20th Dec 2004
Location: Scotland
Posted: 5th Sep 2009 13:51
Go to the Tutorials Thread and find my AI tutorial. I wrote it a while ago, but the point was to demonstrate how to use arrays and types for multiple AI agents.

"everyone forgets a semi-colon sometimes." - Phaelax
BowserYo
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 5th Sep 2009 19:14
Dude you're amazing! That tutorial helped tremendously!

-Bowser

ßõw§€r¥¤
Zotoaster
19
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 5th Sep 2009 21:36
You're welcome

"everyone forgets a semi-colon sometimes." - Phaelax

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