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Dark GDK / Very very dumb image creation issuing dbCreateAnimatedSprite

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josaba
15
Years of Service
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Joined: 5th Sep 2009
Location:
Posted: 6th Sep 2009 07:36
Hi All,

I am trying to animate a few sprites but the image always has a white box around it. I have played around with the images in the getting started tutorial and I find once I make an edit to them, even if I undo that and save the image back to what should be it's original design I find the whitebox now pops up where it did not before.

I have spent several days trying to overcome this issue. I figured more advanced coding problems would plague me when I started this project... not this. I am truly lost.

Thanks Joe.
chunks chunks
17
Years of Service
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Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 6th Sep 2009 18:23
The white box is prolly a transparency issue with the image , use gimp to make sure the background pixels are transparent & save as a png much better than bmp`s

chunks

nvidia geforce 9500gt + amd athlon 64
windows vista ultimate.
Marsh0
15
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Joined: 18th Mar 2009
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Posted: 6th Sep 2009 19:58
dbSetImageColorKey ( 255, 255, 255 );

As chunks chunks said you need to make it true white. The EXACT same color as the transparency. If you save it as a low quality image then you may get a slur of different shades of white. They only need to be one color off. Post your imagecolorkey code so i can see what colors. Then post your image.
josaba
15
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Joined: 5th Sep 2009
Location:
Posted: 7th Sep 2009 07:02
It was a transparency issue. GIF files worked but PNG did not until I made pure black transparent via Paint Shop Pro. I am so ignorant to the encoding in image files. Thanks you two for reaching out and giving some solid advice that helped me along!

-Joe
acurrate eye
15
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Joined: 28th Aug 2009
Location: ur house under your pillow was under bed
Posted: 9th Sep 2009 01:06
this is transperency if it is black it may be automaticly see through like ubove you do need to add the code
dbSetImageColorKey(red,blue,green);
or something close to that

kyle

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