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3 Dimensional Chat / Basic Chair ( No current Texture )

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GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 6th Sep 2009 09:19 Edited at: 6th Sep 2009 19:31
This is just a basic chair. Not sure where i am going with it, And not to sure on a texture for

Edit: So here is the wireframes, Yes there is a few things off place on the chairs and desk. Fixing them as i go.





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No life, Lots of love, 2 Kids, God save me LOL

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GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 6th Sep 2009 09:34
Here is a desk to go with the chair... Any ideas or help highly appreciated.

(Made in blender)

===================
No life, Lots of love, 2 Kids, God save me LOL

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Azunaki
15
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Joined: 11th Feb 2009
Location:
Posted: 6th Sep 2009 10:23
i wire frame of each would be nice.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 6th Sep 2009 19:19
Sure i will get them up shortly. I meant to put some up, But was to tired to do so.

===================
No life, Lots of love, 2 Kids, God save me LOL
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 6th Sep 2009 19:34
There yah go Azunaki. There still a little messy, But gives you the idea of where i am going with it.

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No life, Lots of love, 2 Kids, God save me LOL
Azunaki
15
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Joined: 11th Feb 2009
Location:
Posted: 6th Sep 2009 20:46
they look goo although the chair is a little thin.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Image All
18
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Joined: 30th Dec 2005
Location: Home
Posted: 6th Sep 2009 22:17
why do you have so many wasted polygons






Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th Sep 2009 23:06 Edited at: 6th Sep 2009 23:07
nvm i misunderstood what image all meant. so nvm


[Q]uik, Quiker than most
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 6th Sep 2009 23:47
There a W.I.P if i can figure out how i want to texture after a few more fix's, I will be releasing them in the fpsc models section.

===================
No life, Lots of love, 2 Kids, God save me LOL
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th Sep 2009 15:15
i really recommend you to delete all the unecessary polys first


[Q]uik, Quiker than most
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Sep 2009 19:03
Quote: "i really recommend you to delete all the unecessary polys first"


Once i figure out how i will lol.

===================
No life, Lots of love, 2 Kids, God save me LOL
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 7th Sep 2009 22:45
It's easy enough - go over it and delete any vertices that lie along straight lines (a vertice that splits up what could otherwise be one edge). After you've deleted all the unnecessary verts, fill the holes back in by selecting 3 or 4 verts that will form a face and connect them with the F key.

Reasonably good start, keep it up!



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