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3 Dimensional Chat / hexagon suitable?

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Splash down
16
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Joined: 8th Jun 2008
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Posted: 6th Sep 2009 12:36
i was just wondering if i should bother with learning hexagon modelling. is it a suitable program?

Splashdownedthemonstas
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djmaster
User Banned
Posted: 6th Sep 2009 12:48
I think quads and triangles are the best options and are widely used.

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Red Eye
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Posted: 6th Sep 2009 12:54
I use them all, it depends on what u think it is the best for ur model.


Splash down
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Location: The red teepee outside your house
Posted: 6th Sep 2009 13:04
Quote: "I think quads and triangles are the best options and are widely used."

no, soz i meant the program hexagon 2.2 by Daz3d

Splashdownedthemonstas
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Red Eye
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Posted: 6th Sep 2009 14:09
Yeah, why not?


Azunaki
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Posted: 6th Sep 2009 20:51
it comes down to what it can import export and what you plan on doing. some programs don't supply .x export which is what you need for games(there are converters out there but that's much more complex) the program itself it depends ive never heard of it, so i can't really tell you whether its worth the price or not.

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Splash down
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Posted: 7th Sep 2009 11:43
ive already got it though, free with 3d world magazine, pretty simple to use and powerful render qualities

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
henry ham
17
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Posted: 7th Sep 2009 20:27
hexagon is a good bit of kit, if you like it use it.3d modeling programs are just a tool if it works well for you & you find it easy to use get modeling lol


cheers henry

Splash down
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Posted: 8th Sep 2009 11:54
kk thanks. any1 know of any FREE converters out there? (i mean, FREE)

Splashdownedthemonstas
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Splash down
16
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Posted: 10th Sep 2009 12:12
fragmotion is working well for import/export now. what would be the reccomended number of vertex for an artistic bench?


Van B
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22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th Sep 2009 14:27
Really there are more suitable modelling packages out there than unsuitable ones - if it can let you make polygons then usually you can get that into FPSC or DB.

The thing is to not expect the world from one single package, not unless it's got the price tag to match - I mean if you bought 3DS Max then you'd want to do everything in that one package, because it's individual aspects are so good. What I mean is that if you split out texturing, UV mapping, and animation - you can practically use any modelling package out there, because you'd then finish it in a well supported package, like something that can export direct X models natively.

For instance, I use Rhino3D to make most of my meshes, because it's quite technically orientated, extruding polylines and CSG commands as opposed to splitting up faces. Anyhoo, I take my Rhino3D model and export as .3DS. Then I use Ultimate Unwrap to UV map it, PSP9 to draw the texture, and CharacterFX to animate it and export to Direct X 8 format. Ultimate Unwrap is cheap, like £20 or something, and CharacterFX is free - once you have those, your modeller options are wide open.

I say you should try lots of free modelling packages, check screenshots and select some that look interesting, then try demos and see which one lets you make the best model. Truespace, Wings3D, XSI Softimage, Anim8or are just a few free packages that spring to mind, as well as Hexagon of course - I'm not commenting on how Hexagon is because I've never used it - just saying that you have lots of options to try. It's most important to feel comfortable in your modelling package regardless of how many functions it has.


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Quik
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Posted: 10th Sep 2009 19:35
Van B, just want to correct you, XSI Softimage is really not free, but the free verson of it, XSI mod tool, which lets you create models for non commercial games or mods is free though=P^^


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Grandmaster B
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Posted: 10th Sep 2009 21:32
I like Silo more than Hexagon. But you should definately try Blender 2.5 when its released in about 2 month. Blender has the best workflow and tons of features.
Splash down
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Posted: 11th Sep 2009 12:27
.
Quote: "I like Silo more than Hexagon. But you should definately try Blender 2.5 when its released in about 2 month. Blender has the best workflow and tons of features. "

hate blender. always will. lol hexagons doing great for me (just no animation, i dont think)


Van B
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Posted: 11th Sep 2009 14:11
As I said Splash, check out CharacterFX for a very easy to learn package that works great with DX8 formats (DBPro and FPSC).

I've never been a fan of Blender, it's basically the Marmite of the modelling world - people seem to either love it or hate it. It's very powerful but I could never get used to that GUI. Now that Blender is so old, it's been going longer than a lot of commercial modelling packages - well you'd think there would be an incredible choice of front ends for it. I might be more inclined to use it if they mimicked the 3DS max or Rhino3D GUI's, or even just made it more traditional, not necessarily pretty, maybe like Lightwave. I'm not saying that it should change to look more like other packages, it just has to change to something clear and defined.


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BiggAdd
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Posted: 11th Sep 2009 16:10
I've never been able to get my head around blender. There is always a similar layout most modeling packages seem to follow, blender seems to break the convention for some reason.

I think it does have quite a large learning curve, but if you manage to crack the UI, it has a very powerful toolset.

There is a list of free modeling packages here, if Blender doesn't take your fancy:
http://forum.thegamecreators.com/?m=forum_view&t=154983&b=3#m1811377

Splash down
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Posted: 12th Sep 2009 12:39
i just hate the mouse command mode.


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