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FPSC Classic Product Chat / Model pack 22 invisible enemies

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rakker126
17
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Joined: 12th Sep 2008
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Posted: 8th Sep 2009 17:29
I just purchased the model pack 22. Hoewever, all the enemies are invisible when i turn the shaders on. I have a very strong system with a powerfull ATI card. Does anyone know a sollution?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Ekipshi
17
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Joined: 20th May 2009
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Posted: 8th Sep 2009 18:00
bond1
20
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Joined: 27th Oct 2005
Location:
Posted: 8th Sep 2009 18:53 Edited at: 8th Sep 2009 18:55
Still the ATI problem, huh? Now Creator of Zombies told me his ATI card worked, but he was really wishy washy about giving me a straight answer. I guess ATI cards still have a problem. Yes use the link that Ekipshi posted that contains an alternate shader for ATI cards.

Could I ask what model ATI card you're using?

----------------------------------------
"bond1 - You see this name, you think dirty."
Ekipshi
17
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Joined: 20th May 2009
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Posted: 8th Sep 2009 19:12
I don't understand why some X10 ATI cards work, and some don't, mine works just fine, it doesn't make any sense

rakker126
17
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Joined: 12th Sep 2008
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Posted: 8th Sep 2009 19:56
Yeah, its odd. One zombie does work with this shader though...

I surtently want to look for the graphical card, but where can i see it... i forgot

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
djmaster
User Banned
Posted: 8th Sep 2009 20:05
How about setting the appear script of the character to appear2.fpi?

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Splash down
18
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Joined: 8th Jun 2008
Location: The red teepee outside your house
Posted: 9th Sep 2009 11:37
ATI sucks.
Quote: "How about setting the appear script of the character to appear2.fpi?"

that wouldnt work, due to the fact that it is a problem with shaders, not the script(he says its only when full shader effects are turned on)

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
DarthBasicVader
20
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Joined: 28th Nov 2005
Location: Cyberspace
Posted: 9th Sep 2009 13:42
The highest ATI card that supports PS 3.0 (the shaders used by bond1)
is X1950 XT pro (which i have).
ATI HD line is more powerful but has PS 4.0 and not supports PS 3.0

Riccardo
djmaster
User Banned
Posted: 9th Sep 2009 16:49
Splash down: Thats exactly when the shaders mess up the whole character.I have to set all my characters with shaders like that to work.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Ekipshi
17
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Joined: 20th May 2009
Location:
Posted: 9th Sep 2009 16:54
Quote: "ATI HD line is more powerful but has PS 4.0 and not supports PS 3.0"

I have HD4350 and all the shaders work fine

rakker126
17
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Joined: 12th Sep 2008
Location:
Posted: 9th Sep 2009 17:33
i have 4880 or something like that... It doesnt work for me though, the appear 2 neither. The fix does work, so thanks for it

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 9th Sep 2009 17:57
i have a 4850, sometimes work, sometimes they dont, very weird.

SikaSina Games
18
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 9th Sep 2009 18:23
Mp22 works in fpsc x10 since the engine uses a ps4 shader by default but I have a HD sapphire 4550 ddr3 512mb and it doesn't work at all in x9 (which is one reason why I moved away from fpsc x9 along with messed up lighting lol). But yeah, the only bad thing with mp22 in x10 is that the characters sometimes get stuck and the chainsaw brute boss won't do the death script since x10 activates ragdoll as soon as the entity's health reaches 0.

-SSG (iPod)

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