its one of the commands that work backwards.
try this
phy load rigid body dynamic mesh Object,"tir.x",0
plus are you using this debugger.
http://developer.nvidia.com/object/pvd_home.html
edit
sync on
sync rate 60
autocam off
position camera 0,10,10
point camera 0,0,0
phy enable debug
phy start
make object box 1,100,1,100
phy make rigid body static box 1
load object "triangle_1x2.3ds",10
position object 10,0,15,0
rotate object 10,0,0,90
phy load rigid body dynamic mesh 10,"tri.x",0
do
phy update
sync
loop
see if that makes it do what you want.
Dark Physics makes any hot drink go cold.