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3 Dimensional Chat / My Unfinished Dog Model

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HaxNweeD
15
Years of Service
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Joined: 7th Sep 2009
Location: Hell
Posted: 9th Sep 2009 18:31
Hi it is me. tha one that asked about making money creating models for tgc. i said i was going show you my demon but it not in a good condition to show off to wat my skills r in Autodesk Maya so instead i show you my unfinished dog model that i worked on for a while.

2 pics of smoothed model and 2 non smoothed models
they should be in tha attached file to this post. plz tell me how i did.
(remember this is a unfinished project)

more pics (scroll down)

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Cong
16
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Joined: 25th Apr 2008
Location:
Posted: 9th Sep 2009 20:47
It looks great nice work
Sid Sinister
19
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Joined: 10th Jul 2005
Location:
Posted: 9th Sep 2009 22:22
The shape looks good (reminds me of nintendogs!), but there are a lot of faces that can be removed, specifically around the legs, and still have the model keeps it shape.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
sadyk
15
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Joined: 6th Sep 2009
Location: Spain-Madrid
Posted: 10th Sep 2009 00:43
i agree with Sid Sinister, it have too many poligons in legs; haow many poligons does totoaly have?
i think you should reduce the number of poligons, or share better the poligons (if you can see, there are lots of poligons in all the body, but the face have a good number of poligons)

congratulations

sorry my english
HaxNweeD
15
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Joined: 7th Sep 2009
Location: Hell
Posted: 11th Sep 2009 18:35
wher r you see tha model???

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HaxNweeD
15
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Joined: 7th Sep 2009
Location: Hell
Posted: 11th Sep 2009 18:38
here

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Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 27th Sep 2009 01:52
Nice,You Could import into blender to give it some fur!

yeah im southern WATCHA GONNA DO BOUT IT?
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 27th Sep 2009 13:03
If he's using Maya, why would he put it in an inferior product just to add a modifier that adds lots of pointless polies?

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 27th Sep 2009 13:53
Calm Down AAA, he was just giving a suggestion, and to be honest, i would like to see it with some fur too, i know 3ds max has a fur modifier, so maya might have one, never used it much though.

Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 27th Sep 2009 15:27
maya got to have oneXD great model either give the head more polys, and improve the head, or delete polys all over =P great doggie^^


[Q]uik, Quiker than most

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