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DarkBASIC Professional Discussion / Is the Trial up to date? (patch 5?)

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AntonyW3
23
Years of Service
User Offline
Joined: 13th May 2003
Location:
Posted: 27th Aug 2003 08:25
Previous trials barely worked on my g4.(shaders/bump-mapping etc resulted in black shadeless models) but I was told that patch 5
would most likely solve all these problems. So is the trial up-to-date? Worth me downloading again?

Also fx files...does that basically mean a cg like script for shaders? I was told it would be possible to use cg scripts(I.e with the cg runtime, like you can in blitz) is this true?

I'm growing tired of blitz's 1997 3d technology...
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 27th Aug 2003 12:12
Yes, it is up to date, try and see what its like.


DMXtra
23
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United States
Posted: 27th Aug 2003 12:13
1) Update your drivers to the LATEST versions in your case from Nvidia's website.

2) Update your DirectX to 9.0b

3) A geforce 4 MX can not run pixel shaders as its basically a Geforce 2 as far as features go.

4) Make sure you are in 32-bit color (works best in 32-bit color).

5) Read about converting .CG files into .FX files in this forum as DBPro uses .FX files at the moment to do shaders. Its pretty easy to convert as they basically are the same language with a few changes.

6) The demo is supposed to support Upgrade 5 as it says on the website, but I don't know know what examples are in the demo as I don't have the demo. :p

7) There are different versions of shaders and your video card may not support all versions of shaders. 1.0,1.1 will work, but I don't know if 1.4 will work and 2.0 will not work on your video card.

8) There is a shader pack currently on DBDN that comes with several shaders, most of them simple. The ones in Upgrade 5 are new bumpmapping shaders, cartoon shaders, metal shaders, bubbles shaders, water shaders.

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.

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