ohh boy ply do i have a post for you!
Request Name: Multiplayer Rank And Experience
Setup: UseXP = x , Pathtorankfile =, Rankx = x, Playerxp = x, DisplayXPas = (1 for bar, 2 for number) , Rankx = x, XPforkill = x,
Details: To activate this feature, you could set "UseXP =1" in setup.ini, if set to 1, the game would check the path you entered in "Pathtorankfile ="
(ex Pathtorankfile = files\gamecore\online\rank.txt) for a text file that would be hidden, and only the game could edit, the game would store Rankx = x in this folder (the x in rank x would decide what rank it is, and the x at the end would decide how much XP the player would need to be considered this rank) the Playerxp would have the number that "XPforkill" had assigned to it added to Playerxp, whatever rank that Playerxp is at or past, will be displayed as the players current rank (and could be called on by other commands. Finally, whatever "displayxpas =" is set to , will decide if the players XP will be displayed to him as (1: a bar on the bottom of the screen, or (2: a number on the screen somewhere.
;SETUP REQUESTS
Request Name:select weapon load out
Setup: selectloadout = x
Details: if selectloadout = 1 (in the setup.ini) then when the player presses a certain key in-game, a dropdown list of weapons would appear, once you picked a weapon, another list would let you select an attatchment, these changes would only take effect after th player dies (multiplayer only)
;GUNSPEC REQUESTS
Request Name: unlock weapon at certain rank
Setup: unlockatrank = x
Details:this would be placed in a guns gunspec, and would only allow you to spawn with this weapon if Playerxp is at or above the rank spcified
Request Name: set the weaons attatchments
Setup: attatchx =
Details: the value of x in the name would decide what attatchment this is, and the name preceeding the "=" would decide the name displayed in the list
Request Name:set weapon attatchments hud.x
Setup: attatchxhudmodel =
Details: the value of x in the variable would decide which attatchment your reffering to, and the path entered after the "=" would decide th HUD.x model that would be used
Request Name: Set weapon attatchments VWEAP
Setup: attatchxplayermodel =
Details:the value of X in the title would decide the attatchment you are referring to, the path after the "=" decides what VWEAP.x will be used
Request Name: set attatchements GUNSPEC
Setup: attatchxgunspec =
Details: the value of the x in the name would decide what attatchment your referring to the path after the "=" would decide what gunspec you would use, if not specified,the attatchment would use the current gunspec
Disclaimer: I realize how hard all of this would be to do, but i sure dont know how, and probably wont ever learn, but i wanted to get this out of my head (been bothering me since i saw this thread) Think of how much better multiplayer would be if all of this was implemented, oh, one more thing, more then 8 players would be a nice addition too, just saying
Your signature has been erased by a mod - Please reduce it to 600x120 maximum size