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Work in Progress / Untitled game [update 2]

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thm120
15
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Joined: 28th Dec 2008
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Posted: 11th Sep 2009 06:32
http://www.youtube.com/watch?v=tA9-DbxV8Kc

my very first dark GDK game.. what do you think?
prasoc
16
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Joined: 8th Oct 2008
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Posted: 11th Sep 2009 18:29
You can't use the player model it is ripped off of CS:S


Your signature has been erased by a mod
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 12th Sep 2009 04:33 Edited at: 12th Sep 2009 04:40
If he's not going to release it he can.

You've got FPSC map import there? That's nice, especially as it retains the lightmaps.

The player's walk animation makes him look slightly consipated, that could do with smoothing out and made faster and more dynamic.

THe framerate averaged 30FPS, and I'm concerned that at the moment there is very little going on. Will it run ok once you have enemies, AI, bullets, objectives, hud and all that other jazz in there?!

THe zoom is cool and you've obviously put effort into it, but maybe there should be a smoother transition between 3rd and 1st person views? Perhaps pan the camera from 3rd person, onto the gun, and then fade in the sprite (or slide it in from the bottom of the screen).

The flash looks odd, it lights the gun but doesn't make and actual flash. If you're using FPSC media, why not rip a muzzle flash from the gamecore folder and use that? It would look much crisper. I would recommend just using the 3D model the whole time though. Make a 3D flash for the end of the gun, and when you aim, zoom into the gun and view it from just over the Swat guys shoulder.

I'm out of things to say. It's looking promising though. You have the advantage of a powerful level editor!

I want robotic legs.
thm120
15
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Joined: 28th Dec 2008
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Posted: 12th Sep 2009 06:09
This is a private game, and as of now, i'm looking into modeling.. the 30 FPS is because of Fraps(the recorder) it stays at 60 FPS when i'm not recording..
your ideas are pretty awesome butter fingers, i have absolutely no knowlege of animation or modeling.. i have Autodesk's motion builder now( been begging for months) and i'm trying to find a way to change the animations,

i'm going to look into the transitions you were talking about.. thanks alot for the positive comments

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