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Dark GDK / View Transitions from shoulder to scope in detail

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thm120
15
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Joined: 28th Dec 2008
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Posted: 12th Sep 2009 06:54
ok with the recent update of the private untitled game i'm working on(my first GDK game) http://www.youtube.com/watch?v=tA9-DbxV8Kc

butter fingers pitched this idea to me
Quote: "" THe zoom is cool and you've obviously put effort into it, but maybe there should be a smoother transition between 3rd and 1st person views? Perhaps pan the camera from 3rd person, onto the gun, and then fade in the sprite (or slide it in from the bottom of the screen). ""
i dont know how to go about doing that. Is there a way to basically do all these things in a sequence? sorta like keyframes? please educate me
thm120
15
Years of Service
User Offline
Joined: 28th Dec 2008
Location:
Posted: 12th Sep 2009 23:53
any1?
thm120
15
Years of Service
User Offline
Joined: 28th Dec 2008
Location:
Posted: 13th Sep 2009 07:23
just incase you needed to see some code, here it is.

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