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3 Dimensional Chat / Extremely Angered at Character FX

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heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 13th Sep 2009 00:08 Edited at: 13th Sep 2009 00:13
Hi! I'm trying to animate a pistol that I modeled and textured. I already had a perfect looking animation but when I exported it (.x) it was deformed in Dark GDK. So after spending 2 hours trying to fix it with no success I scrapped the animation and started from the beginning taking a few things into account (I have 3 meshes, the pistol, right, and left arm):

1. All meshes are triangulated.
2. All child bones eventually connect to one parent bone.
3. Every vertex on the meshes are assigned to a bone.

Now I went and exported the mesh and it looked just like it did in Character FX except the thumb bones were messed up (it seemed like their movement in game was 5 times the amount of movement in character FX). So I remembered reading something about auto orienting the joints and that sometimes fixes things, so I went and did that and guess what! Now I'm getting errors like "asin: DOMAIN error" and "atan2: DOMAIN error" (each pops up a few times). Now I resolved this problem previously but just searching for the key frame that caused the problem and deleting it then rotating and moving it to how it previously was. But, this time I deleted all the key frames and I still get these errors. So, I have 2 questions: How do I fix these errors and actually make Character FX export the animation correctly.

Also if there is any program that is animation specific (like Character FX but not as frustrating) please let me know because I'm sick of messing with this program to get it to work.

Games are like life, they should never stand still.
Grandmaster B
15
Years of Service
User Offline
Joined: 30th Aug 2009
Location:
Posted: 13th Sep 2009 12:38
You may try PaceMaker: http://www.goddysey.com/index.htm
Never tried it myself.
heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 14th Sep 2009 02:48
Thanks for the link! Although it seems much more time consuming to use, but if it's my only option then I will use it.

Games are like life, they should never stand still.

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