Quote: "I'm gonna look for that engine that let you write that gunfight. That's amazing and has huge minigame capability! Is it open?"
LOL, sure it's open.... its DBP.
Quote: "Try add this to your code if you use the "Ai Get Entity Action$" command:
for i = 0 o 1000
Action$ = Ai Get Entity Action$( EntityID )
next
Maxes out the memory in seconds and crashes the program.
"Ai Get Entity State$" seems o.k though."
The entity action doesn't change every single update though, you probably only need to call it every now and again, so obviously calling it 1000 times every update is going to screw things up.
DarkJohn20
Hey dude, sorry for the long time to reply, I forgot I posted here. I will try and dig out the source code for the stuff in that video, it's very very messy but the AI should be cool.
I want robotic legs.