Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Directx 9 file format

Author
Message
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 27th Aug 2003 12:20
Hi there,

Does anyone have a nice easy breakdown of the .x file format? I need to do some manual manipulation to the values of an animated model, specifically the x,y,z values of a root limb over the period of animation.

Thanks
MushroomHead
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 27th Aug 2003 14:02 Edited at: 27th Aug 2003 14:03
Download DirectX 9.0 sdk, there is a description of X file reference section in there (look at the CHM help file).
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 27th Aug 2003 14:31
Hi, thanks for the info - but before I consider the rather large 200MB download, is the .CHM available anywhere seperatly (or could it be made available, hint hint )

Cheers!
Dr OcCuLt
21
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 27th Aug 2003 15:16
you do`t have to download the SDK.just do a Search on msdn for .x format.

this is how a textered with on animation .x file looks



hope this is uesful but look at msdn it will tell you better what going on then i can.

--Dr 0--
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 27th Aug 2003 15:51

Login to post a reply

Server time is: 2024-11-23 18:40:29
Your offset time is: 2024-11-23 18:40:29