proart
1)Make a model with sketchup, and export it as a object.
2)open UVmapper, load the object.
3)go to edit> New UV Map >Planar and click ok.
4) Save the model and Save Texture map.
5)open the Texture map in paint, and give the parts a color.
6)Convert the object to a X file, ( i'm using Fragmotion)
7) load the x File in entity Workshop, and apply the texture to it.
8) scale to the right size, and load it in FPSC.
9) you can also retexture it to give it more detail.
My problem is, i'm sinking thru the ground, when i come to close to object or corners. i dont know where the problem lies, but i hope someone give me the solution.
Proart, Uvmapper in download