Quote: "The easiest way to see the item licenses is from within FPSC. Go to Help -> View Item Licenses."
Nice info Thraxas, and even better feature.
Quote: "All the licenses are stored in one folder which is 2 clicks away while you're in FPSC itself."
Yeah, I found the hard copy by navigation but I'll try the editor option next time I look at them.
Quote: "If I have to email the seller, then ask after I've given them money... that's the most ridiculous thing I've ever heard."
On the commercial releases, and yes it makes perfect sense.
If you created models that a developer was going to be releasing in a commercial game, then wouldn't you want to know?
Saying "my models have appeared in games like
AAAtitleOne and
AAAtitleTwo" sounds much better than saying "I'm not sure which games my models are in".
It gives the artist a chance to get recognition for all of their hard work, so they can go farther in their endeavor.
Quote: "my point is this doesn't happen anywhere else, and there's no reason for tgc to add this in, unless the seller specifically wants it in."
TGC is the seller, but I understand you were pointing at the creator not the distributor.
If the artist doesn't agree with TGC's policy, then they have the option to decline the deal. (just like users can with the license)
If you don't want to send an email (less effort than this arguement) then don't use the media in a commercial project.
EDIT
Quote: "Letting the creator know when his content is going commercial just puts a feather in his cap, so to speak, and allows him to add another "I did this" to his resume."
I must have overlooked this, because I said the same thing basically, but your way sounds much better.