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3 Dimensional Chat / HK G36k gun model

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Master Man Of Justice
16
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 15th Sep 2009 03:09 Edited at: 15th Sep 2009 03:11
An HK G36k model with a fair amount of poly's. im working on texture right now.
i might release this with all my other guns for around 5$
guns in it will be : *Gun Pack 1* (HK G36k, M4A1 SOPMOD, Mp5, UMP, a 9mm Berreta pistol) ill include the mac10 which i've already uploaded for free on my M4A1 SOPMOD post.


Plus if there's any guns you would like to see in the pack i'll do my best.
And i realize i need to work on the handle a bit.


What's done is done,,,
What's done about it is all that matters.,.
Master Man Of Justice
16
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 15th Sep 2009 04:25
Update on the texture.
I think im done,
but i might add more detail later. Lets get some input!


What's done is done,,,
What's done about it is all that matters.,.
Pincho Paxton
21
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Posted: 15th Sep 2009 11:02
The texturing is looking much better. The box modelling doesn't really work on the barrel however.

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 15th Sep 2009 19:04
the model & texture look quite good mate ,im impressed

that said for your next model try to chamfer some of your edges, this will take away the boxy look that your model has .also if you use cylinders try to make them eight sided & use as few divisions as you can. this will help you keep the poly count low.

well done looking forward to your future work

cheers henry

BowserYo
16
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Posted: 15th Sep 2009 20:14
I cannot view the images for some reason...

ßõw§€r¥¤
Master Man Of Justice
16
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 15th Sep 2009 23:24
@Henry and Pincho Thanks for the input. ill fix the barrel.

@BowserYo - i dont know why, is photobucket blocked on your router?
ill upload the jpeg. here

What's done is done,,,
What's done about it is all that matters.,.

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BowserYo
16
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Joined: 4th Jan 2008
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Posted: 16th Sep 2009 03:57
Now the images are working fine :s . Model looks great!

It has some unnecessary polygons though, most notably in the stock, magazine, and the the sight, from what I can tell from the first pic. That model shouldn't be much over 1500 polys I would say.

Great work though, keep it up!

ßõw§€r¥¤
Azunaki
15
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Posted: 16th Sep 2009 04:55
the pic says its 1408 polys.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Master Man Of Justice
16
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Location: Between Insanity and Intelligence
Posted: 16th Sep 2009 07:45 Edited at: 16th Sep 2009 08:22
@bowser > thnx
@Azunaki > yup
@Pincho > i know it looks like a box but its a really ****ed up cylinder which is of course more wasted polys.

What's done is done,,,
What's done about it is all that matters.,.
BowserYo
16
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Posted: 16th Sep 2009 18:18
Quote: "the pic says its 1408 polys."


The pic says "faces".

By polys I mean't "Points". Each face has three 3 points or polys. Unless somehow in this modeller "faces" are actually polys. I'm may be wrong.

ßõw§€r¥¤
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Sep 2009 19:29
polys = faces =P i belive it is the same

Vertexes = points


[Q]uik, Quiker than most
BowserYo
16
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Posted: 16th Sep 2009 20:04
It's funny that I've thought there was a difference all this time, you are right.

ßõw§€r¥¤

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