Just because the wizards don't work doesn't mean that Dark GDK doesn't work. The wizards don't work on my computer either but I still use dark GDK fine. I just copy this code into a new project with the Main.cpp
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
while ( LoopGDK ( ) )
{
dbSync ( );
}
return;
}
Then I add these project properties:
C/C++ > Code Generation > Runtime Library > Multi-threaded(/MT)
Linker > Input > Ignore Specific Library > atls, msvcrt
Linker > System > SubSystem > Windows (/SUBSYSTEM:WINDOWS)
Games are like life, they should never stand still.