I know this has been done to certain guns before, but I found another way to make them.
Here's the gunspec for the stock tavor:
;weapon spec
;GUN Model File Requirements
;GUN Settings
muzzleflash = 1
muzzlesize = 50
brass = 2
smoke = 1
second = 0
damage = 10
damagetype = 1
scorchtype = 1
reloadqty = 24
iterate = 0
accuracy = 0
[b]zoommode = 1[/b]
range = 5000
;GUN Visuals
textured = gun_D2.tga
effect = effectbankBumpCubeReflectAlphaBumpCubeReflectAlpha.fx
transparency = 2
[b]zoomscope = scope2.tga[/b]
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 =
fireloop = 5000
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -2
alignx = 5
aligny = -4
alignz = 25
;HUD animation frames list
keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,99
cock = 100,115
putaway = 116,124
;HUD sound frames list
soundframes = 4
sframe0 = 57,1
sframe1 = 71,2
;sframe2 = 95,5
The supposed to be bold lines say that you can zoom, and activate the scope. I changed the scope file to a random picture (which i plan to turn into ironsights later on), so I need to know how to stop the scope from zooming.
FOR SHORT:
How do I keep the zoom feature, but stop the "zoom"
This is done for X9 btw
If every millisecond in your life was 10 problems in the world, you'd be immortal