At a rough guess, the object was saved with the wrong rotation. when you load the 3d object, try doing this:
Load Object "Whatever.x", 1
YRotate Object 1, 180
Fix Object Pivot 1
This rotates the object 180 degrees (so that instead of it's back facing you, you now see the front) and then fixing the pivot fixes the object at this angle but calls the rotation zero degrees.
Effectively, you just lock the object as being "Back to front", which just happens to be the right way round for DarkAI!
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