Hey All,
Actually have afew questions here. Im working on a rouge squadron/star fox style game. Im having trouble with level development.
My concept right now is to start out the game in a futuristic city (bad guys invade/ you have to fight them off/ defend transports of fleeing civies). Im really struggleing with getting the city made. Im decent at moddleing ships and stuff, but the Idea of making a whole city just for one level.
So far the only solution I have is to make 5 or 6 buildings, build them in a corner of the map, and then post a back round with more buildings. It kinda works, but Im just not thrilled with it. Id really like to fly over the city. Oh, also, I am using Advanced Terrain for the map, coloring the "city portion" a greyish color.
SO... first, Id like to ask if any one has experiance with this, and if they have a better technique.
I also was thinking about putting some roads on ht map. Performance wise it seems like on idea I had of building several template chunks and repeating them all over the map. I would texture it straight to the terreain, but I don't have that much control over the terrain controls Im using.
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R.I.P PFC Ray Spencer, KIA June 21st 2007, Baghdad