Quote: "well, im sorry you dont like my modleing skills, I think i have gotten way better, thease are only for my game and no one else so your take on my modles wont effect my progress"
Daniel, I tell you the following things as a friend.
1. If you post your work here, prepare to have it critiqued. If you don't want the critique, don't post. We aren't here to blow sunshine up your butt. I didn't catch the last time you were flamed, so I don't know what that's all about. But I'm guessing it might be because of your attitude about your work.
Feedback is an ESSENTIAL part of game development. If your models are repulsive, no one's going to want to play your game. Listen to your peers and take it all in stride. If it's horrible feedback, don't take it personally but take it as a challenge.
Even if you don't care about if people want to play your game or not, the very fact that you posted your work is grounds to have it reviewed. Just know that and expect it.
Polycount is a board thriving with professionals that are currently within the game industry. If you want to get a crash course on accepting critique and sucking it up, then read this thread:
http://boards.polycount.net/showthread.php?t=61271. (Warning: Vulgar language)
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project:
http://strewnfield.wordpress.com/ (Last updated 06/11/09)