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Dark GDK / Buffer Overrun

Author
Message
Drowneath
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location: In your eyes
Posted: 18th Sep 2009 18:48 Edited at: 19th Sep 2009 00:34
Hello there.

I have a problem regarding my game. This error always shows up every time I exited the program.

This is not the first time I occured this error, and previously I was able to get rid of this error by using string variables carefully.

But this time I really got no idea on what caused the error to raise.

Here's a little part of my code that causes the error:



I've searched around the forum, but most of the cases were related to carelessness in the use of C-string variables.

Any kind of help would be appreciated!

[note: GetImageIDByName(char *szImgName) returns an INT (yes, the ID for that image)]



if(asleep) sheep++;
Paynterboi TicTacToe
16
Years of Service
User Offline
Joined: 23rd Dec 2007
Location: That one place
Posted: 23rd Sep 2009 07:59
This isn't adressing your issue but wouldn't:



Be more appropriate than:


EYE R T3H +ick +ack +oe mester

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