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3 Dimensional Chat / Pinnin vertices on place

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Isocadia
15
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Joined: 24th Jul 2009
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Posted: 18th Sep 2009 21:27
Well, lets say i got 4 cylinders of diferent sizes, when I will unwrap them, they will all be different sizes, but they all have 1 square and 2 cirkels. When i want to uv. map them, how do i make sure all of the square vertices are on the same place overlapping eachother so i only have to make 1 trunk texture, and the same that all the cirkels overlap perfectly and are the same size??

Isocadia

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