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FPS Creator X10 / The thing the migration needs to include...

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17
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 19th Sep 2009 13:54 Edited at: 19th Sep 2009 13:55
its dosnt need it, IT MUST HAVE IT!!!

MAX AMMO VARIABLE FOR WEAPONS!

its a realy simple piece of code,

1. check if player ammo is between 0 and maximum ammo specified in gunspec

2. if ammo is between these variables, player can pick up new ammo

2.1 add currentammo to currentammostock
2.3 if ammo > maxammo, stop adding then
display message "Ammunition Full"
2.4 end

3. If currentammo = maxammo then
3.1 Dont pick up ammo
3.2 display message "Ammunition Full"
3.3 end if

4. reset loop until player atempts to pick up ammo

It would take 3 mins to implement this into the source code... Also it is only adding 1 new variable which is maxammo...
This is probably the most simple thing the game has required since it was launched in the x9 version, who else thinks the same?

jamie
Tutelage Systems
16
Years of Service
User Offline
Joined: 12th Dec 2007
Location:
Posted: 19th Sep 2009 21:04
It would be wise to post that information here

http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

As that thread is pretty much the migration thread.

Changes
17
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 20th Sep 2009 00:15 Edited at: 20th Sep 2009 00:22
ty

jamie

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