its dosnt need it, IT MUST HAVE IT!!!
MAX AMMO VARIABLE FOR WEAPONS!
its a realy simple piece of code,
1. check if player ammo is between 0 and maximum ammo specified in gunspec
2. if ammo is between these variables, player can pick up new ammo
2.1 add currentammo to currentammostock
2.3 if ammo > maxammo, stop adding then
display message "Ammunition Full"
2.4 end
3. If currentammo = maxammo then
3.1 Dont pick up ammo
3.2 display message "Ammunition Full"
3.3 end if
4. reset loop until player atempts to pick up ammo
It would take 3 mins to implement this into the source code... Also it is only adding 1 new variable which is maxammo...
This is probably the most simple thing the game has required since it was launched in the x9 version, who else thinks the same?
jamie