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3 Dimensional Chat / Texture tutorial/models turned easy

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Terrestrial Productions
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Posted: 20th Sep 2009 02:20 Edited at: 22nd Sep 2009 04:24
Ok. I have Gimp 2 as my texture maker and i've noticed there are hardly any tutorials AT ALL for Gimp. I am spending my time making it easier for Gimp users, expecially considering it's FREE! Here is the first one. Currently it isn't in a model but will be after i mess aroud with it to make it work.
**Revised Edition**

Wood
1: You pick a color ( preferebly brown/gray/red ) and fill the whole layer with it.
2: You make a new layer and again fill it all the way with a color with a different shade of brown.
3: You right click on the layer on top and click "make layer mask"
4: You click "filters" then "render" then "clouds" then "solid noise".
5: You put all the bars to max and render.
6: You Right click and click "apply layer mask", and then right click again and click "Merge visible layers"
7: You then go to "filters" then "distort" Than "IWarp".
8: THIS IS IMPORTANT! Put the top bar to 15 then the bottom one maxed out. Then you just click and move to make it look like grains. To make it look rougher go to "filters" "Noise" then "Spread". Put the bars on 5,6,or 7. ( FILE UPLOADED WITH SPREAD ADDED

ENJOY



Please comment on this post with ideas critiques or help!


Terrestrial Productions

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BowserYo
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Posted: 20th Sep 2009 04:28
Looks like a good tutorial! One thing I would recommend (this makes tutorials much easier to follow) is add images of the settings you are adjusting, preferably images with all the settings adjusted correctly.

Good work though!

ßõw§€r¥¤
Azunaki
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Posted: 20th Sep 2009 04:34
also at least a finished picture of the texture.

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Terrestrial Productions
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Posted: 20th Sep 2009 17:31
Thanks for the feedback. Here is a finished photo of the image ( rushes to make one =) ) I like the way I did that because it takes 2 minutes if you know what your doing. The photos should be in within 30 minutes or within a day.


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mike5424
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Posted: 20th Sep 2009 22:44
sorry but that kinda makes me want to puke you do understand that most photoshop tutorials work with gimp, right?

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Mike5424
Terrestrial Productions
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Posted: 21st Sep 2009 01:06
ok let me ask you this... Have you ever tried to use photoshop tutorials? And that is kinda besides the point. This tutorial is a learning tool for me to learn, not for proffesional use. And sometimes it's easier to have the right software tutorial there instead of translating it.


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BiggAdd
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Posted: 21st Sep 2009 02:06
Quote: "sorry but that kinda makes me want to puke"

Mike5424 - Can you please try to be a little more pleasant to other members. I don't see how that part of the comment is neccesary.

You don't have to like his work, and you can say if your not a fan, but that was a little insulting.

Terrestrial Productions
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Posted: 21st Sep 2009 03:38 Edited at: 21st Sep 2009 03:39
BiggAdd - don't blame him I asked for it pretty much...
Quote: "Please comment on this post with ideas critiques or help!
"
,although i didn't quite mean it that way...

Mike - Could you tell me what makes you want to puke so I can make it better, because there are multiple tutorials for the same thing. It's all about competition =).


Terrestrial Productions
Dreamsenshi
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Posted: 21st Sep 2009 05:53
Neat! <3 Tutorials.

Your error is my treasure. =^--^=
Sid Sinister
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Posted: 21st Sep 2009 08:08
It's not the most realistic wood grain texture, but that counts for nothing. Textures don't have to be realistic, they just all have to follow the same art direction. I like it!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
HowDo
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Posted: 21st Sep 2009 11:17
Very good, most of the information can be applied with out much change to use it in Paint Shop Pro , so keep them coming then we can all be masters at doing this.

Dark Physics makes any hot drink go cold.
Pincho Paxton
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Posted: 21st Sep 2009 14:33
Quote: "sorry but that kinda makes me want to puke you do understand that most photoshop tutorials work with gimp, right?"


I think it looks OK, and I don't think that Photoshop has this distort feature. It has ripples, and liquify, but not quite the same.

Quik
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Posted: 21st Sep 2009 18:40
it is like.. the same u will get the same result ^^ great tutorial


[Q]uik, Quiker than most
BowserYo
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Posted: 21st Sep 2009 19:33
A lot better! If I may add (I'm not trying to be a "know-it-all") but for the users convenience, try to keep the images sized/positioned so that the user (the average 1024x768 user) does not need to scroll left or right to view the images. If you still want high-res images you can use thumbnails or something like that.

Great job!

ßõw§&#8364;r¥¤
Terrestrial Productions
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Posted: 22nd Sep 2009 04:09
Thanks guys for all the positive feedback! Sorry if it's to big this was my first tutorial. And actually the onlty REAL reason the texture doesn't look more realistic is at the IWarp stage i just did a quick run through, but if you take your time to make it look like the correct grains and small enough brushes it will look bettter. Also if you use Gaussian blur higher up it will make it look woodyer. I'm messing around trying to make it more random grainish though. I now have a tutorial for fire!!! Will be posted in a day or maybe in 30 minutes. ( depends on if my mom comes home soon )


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Terrestrial Productions
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Posted: 22nd Sep 2009 04:44
Tutorial #2

FIRE

1: Fill up the whole screen with black.

2: Make 3-4 white lines with the paintbrush about the size of a dime. (1.5cm)

3: Use the Smudge tool and smudge it up to make it look like white fire.

4: Go to "Colors" Then "Color Balance".

5: Make "shadows" And "Midtones" bars to 100, 33, and -33

6: Make "Highlights" to 100, 0 , and -100

7: Then go to "Filters" "Blurs" Then "Gaussian Blur". On Gaussian blur put the bar to 20-30.


Thats the end of this tutorial!

ENJOY


Terrestrial Productions
Quik
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Posted: 22nd Sep 2009 07:57
final result is a bit too blurry for me, but it looks great otherwise^^ (the fire.)


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tatts
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Posted: 22nd Sep 2009 16:32
Very nice little tutorials, keep up the good work.
mike5424
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Posted: 22nd Sep 2009 18:11
Quote: "Mike5424 - Can you please try to be a little more pleasant to other members. I don't see how that part of the comment is neccesary.

You don't have to like his work, and you can say if your not a fan, but that was a little insulting."


sorry, i didn't mean it in an offensive way. i just thought it was a little to gooey...

i like the fire, very realistic!

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Mike5424
BowserYo
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Posted: 22nd Sep 2009 18:34
Great tutorials!

ßõw§&#8364;r¥¤
Terrestrial Productions
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Posted: 23rd Sep 2009 02:48
Thanks guys!
Quik - I know it was to blurry. I was in a rush and just did 30 in gaussian blur. if you want i could make one not so blurry.

Tatts and BowserYo - Thanks for the Complements!

Mike - Don't worry every one just stuff accidently sometimes. I make one more realistic attacked in the file. If you think it looks better please tell me.

Thanks for the complements guys! The next tutorial will be on stone. Again in 30 minutes or in a day it will be posted!


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Azunaki
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Posted: 23rd Sep 2009 03:04
did you try some of the other blur effects?

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Terrestrial Productions
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Posted: 23rd Sep 2009 05:10
Ya. This one atually worked best. I just over did it by about 5-10


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Quik
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Posted: 23rd Sep 2009 19:57
it is possible to blurr manually too u know^^


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Terrestrial Productions
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Posted: 24th Sep 2009 03:37
I know, but if you do that it just adds extra time and work when you could just look the whole picture and blur it all at once. They way i normaly do it is blur it by 20 then look at it to see if it needs any more, and if so, then I go up one setting until it's done. And the manual ways for experts. This tutorial is for newbies =).


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Quik
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Posted: 24th Sep 2009 17:50
i was just saying ^^ the tutorials is actually very good, easy to follow and gives a good result =P keep it up^^


[Q]uik, Quiker than most
Terrestrial Productions
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Posted: 26th Sep 2009 20:09
Thanks! I know you were helping me out. I appreiciate it! And sorry about the delay for the next tutorial moms... It's either gong to be on skin, stone, or plastic.


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Quik
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Posted: 26th Sep 2009 20:25
skin i would love seeing^^


[Q]uik, Quiker than most
teamhalo
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Posted: 26th Sep 2009 20:41
Really cool fire tutorial, I never thought to make it that way.

mike5424
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Posted: 26th Sep 2009 21:30
could you do a tutorial on something tileable (or how ever you spell it)

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Mike5424
Terrestrial Productions
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Posted: 27th Sep 2009 03:31
No problem. In fact i've chosen skin ( i'm working on finding out how to make it ), and i'll do steps to make it tileable for smaller images or just one big one. I'll also try to add the wood utorial to be tileable.


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mike5424
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Posted: 27th Sep 2009 10:23
if you are still learning you might wan't to have a look at henry ham's wood tutorial (found here: http://www.henrysfps.com/id17.html)

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Mike5424
Quik
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Posted: 27th Sep 2009 15:28
mike, good link there! i love itXD THANKS HENRY


[Q]uik, Quiker than most
Terrestrial Productions
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Posted: 27th Sep 2009 17:20
I found out that if you want it tileable then just go to "filters" "blur" "Tileable Blur" and it will make it tileable for you.


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SJHooks
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Posted: 21st Oct 2009 07:18 Edited at: 25th Oct 2009 08:06
It's a shame to see this thread starting to slowly grow older. Just because it's inactive, I'll add one/some of my own tip(s): How to create a metalic texture, (or at least a metal texture base). It looks like the photoshop metal texture when the photoshop users render some (weak-ish) clouds, and then use the sponge tool on them. Ok, here goes:
Step one is to open up a new document in the Gimp. Next go to Filters>Render>Clouds>Plasma>(enable the randomize function)OK















Now go to Colors>Colorify>(choose a white color in the custom color swatch)OK








Now go to Colors>Brightness-Contrast>(bring only the contrast down to something like -50)OK









And We're done. Our final result:
This is the basis for a certain type of a metal texture. Follow on to this website (steps 3-5) on what to do after this part: http://www.tutorialman.com/tutorials/realistic_metals/. You can also visit Henry Ham's website tutorial on making metal: http://www.henrysfps.com/id14.html. If you want to follow the link's tutorial as accurataly as you can, then do another brightness-contrast part again and bring the brightness down to make it darker, and adjust the contrast a little so the image doesn't look a bit too... weird... Anyways like I said before this tutorial is supposed to be a technique of making a base for metal. Lastly, forgive me if I make any typos, I typed this at a fairly quick pace and I didn't go over it that well.
Here's the same metal base with some added metalic details (and if you can notice, another decrease in contrast). If anyone has any questions, please ask!:

[center]This doesn't mean I'm done adding detail, anyone can add a lot more detail to make it look even more metalic, given enough free time.


Dreamsenshi
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Posted: 21st Oct 2009 18:41
Nice, SJHooks! Actually, that cloud of colors is *gorgeous*! . . It also makes me want to eat candy . . . ? Anyway, this is really helpful! Thank you.



Your error is my treasure. =^--^=
SJHooks
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Posted: 21st Oct 2009 18:54 Edited at: 25th Oct 2009 08:05
No problem. The main reason I put this tutorial on this thread is because what Terrestrial Productions said is true:
Quote: "Ok. I have Gimp 2 as my texture maker and i've noticed there are hardly any tutorials AT ALL for Gimp."
The way I come up with this technique is by taking peice by peice from each of those "useless" tutorials (and actually I did find some good ones, like how to make a good blood effect, as well as a brown rust), and just combine them together. Here's another example of the same technique used. No image overlays (or anything like that), completely made in The Gimp. Please ask if you have any questions on how I made it. I think I made the pixel size for the scratches a bit too big, but I can fix that on one that I'll really use.
Made in 5-10 minutes


Terrestrial Productions
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Posted: 24th Oct 2009 01:17
Thanks for the help! I have been strugling with metal for a long time. Now it is easy! I still can't make a realistic skin look though.


Terrestrial Productions
Azunaki
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Posted: 24th Oct 2009 02:59
terrestrial skin is many different layers. and shouldn't be done as a texture alone. its better to use a shader for realistic. because you need to combine several layers to create skin. granted you could get by without doing it this way it will look 100% better as a shader if done right.

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General Jackson
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Posted: 24th Oct 2009 05:34
Nice tutorials guys.
But I have PS8

SJHooks
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Posted: 24th Oct 2009 08:07 Edited at: 26th Oct 2009 00:45
No problem. The reason I frequently asked if anyone had any questions was if anyone was wondering how I made those scratches and rusty looking spots. Otherwise goodluck, If I come up with a new tutorial or come across one, I'll tell ya.

dragon assasin
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Posted: 24th Oct 2009 10:17
here is a good looking metal tutorial since this would be a nice tutorial area texture wise http://adamfransson.awardspace.com/tutorials.html

If i did it once i can do it again (Do you see what i see Sept 09)
SJHooks
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Posted: 24th Oct 2009 19:16 Edited at: 26th Oct 2009 00:45
Nice Dragon Assasin, but frankly (in my opinion) texture overlaying can get messy when you borrow the texture from another website. My plan on texturing is either make it myself completely, or take the picture of the desired texture by myself and use that, so I don't have to deal with any terms and agreements issues, and the crediting doesn't go berserk. But maybe that's just me . Oh, and General Jackson, to copy this specific tutorial, I would just use a light gray color as the foreground color, a dark gray as a background color, and then render>clouds, and do the brightness contrast thing, but that's for this type of tutorial. More similarly, at Henry Ham's Website there is a photoshop metal tutorial. It's worth checking out, but the main disappointment with me is the lack of good plugins in The gimp (because this way it's harder to make textures), but there's always a way around it; it just takes a long time to figure out .

SJHooks
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Posted: 8th Nov 2009 04:26 Edited at: 9th Nov 2009 05:45
I'm a bit busy right now, so I just made a quick tutorial. Now many pictures inbetween, no clickables, etc, just the main ones. Anyways, this is how to make those rusty looking things on the outside of metal:
Lets start with the old tutorial metal base:
Make a new layer, then go to Filters>Render>Clouds>Plasma (enable randomizing, and click ok).
Using the wand tool, select the outer parts of the plasma layer.
Ok, you have options now, but the simplest way is to right click, go to select>invert, and then delete the segment (by clicking delete)
Now go to Colors>Desaturate>(the default settings are fine)OK.
Go to colors>brightness-contrast, and bring the brightness up. Click ok:
Now change this layer to overlay (or whatever you want) and play with the opacity to get whatever effect you want.
Ok, now here are the usual tips, comments, etc: 1.)Please ignore any typos, I typed this a bit fast because as I said I was busy. 2.) You can specify the size of the rust spots by changing the toleration of the wand tool. 3.) This method might not be the best, but for the meanwhile it's the only way I know how to do it without making it looks bad (need to work on the manual dodging the rust tactic), but if I do get better at it (or someone else does and wants to), it'll be posted. and finally 4.) I rushed this entire thing, so if it doesn't look to well, I'll fix it later. Oh yeah, and 5.) I got this method from another gimp tutorial stating how to make rust (it was ment for the brownish rust, not this type), but it works almost exactly the same for this type of rust too. Enjoy, comment, and critic.

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