Player Health Upgrade for Survival Horror - WIP
Feedback Wanted
I posted this as a WIP because I wanted to see what everyone here thought about the concept. The ‘Player Health Upgrade’ will be a collection of new health items, HUDS, sounds, and FPI features fitting to horror games. If the pack does well, other targeted genres will follow the release of this one. The target price for each upgrade pack would be around $10.00, and will include around 10 new health items, 10 themed HUDS, new pickup sounds, and a few unique script features that work with both stock and modded FPSC versions.
I also posted a WIP hoping to receive some suggestions for anything to be included in this upgrade. Health items, HUDS, scripts, anything that would add more value to the pack. Remember, the theme for this upgrade is
HORROR.
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Completed FPI Features List
Auto-Heal
This feature is always active. Call of Duty style auto-heal system. Whenever the player takes damage, this feature will slowly regenerate the player’s until the health value reaches 100%. (Variables can be adjusted).
Adrenaline
This feature can be assigned to any health item and is activated when the assigned item is used by the player. Using the item will completely restore the player’s health, and make the player invulnerable to attacks for the next several seconds. (Values can be adjusted)
Hide Health (Mod Feature)
This feature is always active, and hides the player’s health meter until the player takes damage, or uses a health item, and then slowly fades back out. (Values can be adjusted)
Virus System (Mod Feature)
This feature is always active. When the player takes damage from an enemy assigned the virus script, a counter will activate. When the counter reaches 100, the player’s health will steadily decrease. Player speed will also steadily decline until a special item is used. There are two item values that affect the counter. The first value will temporarily “suppress” the virus, and the counter will continue from where it was stopped when this value wears off. The second value resets the counter to 0 and stops it until the player takes damage again. It does not restore any health lost. (Values can be adjusted)
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I haven’t seen anything like this done before, and I’m hoping the feedback for this idea won’t be too negative
I thought an interesting addition to the model packs that are available for FPS Creator would be complete 'Upgrade Packs', which offer more than just models (which is why this isn't in the models board), but an overall enhancement for specific gameplay features.
Kravenwolf