Quote: "If you mean use a shader with DarkGDK"
Yes. I am new to Dark GDK commands and I want setup a basic framework for my games for use of shadows and bump mapping.
Quote: "If you have a read of the sticky shader thread in the DarkBasic forums..."
I'll take a look.
So far, I searched in the forums for shadows. An interesting thread is:
http://forum.thegamecreators.com/?m=forum_view&t=156086&b=22
but the results are not so good.
[img][/img]
Besides, I always see the NVIDIA logo in my screen (I don't know the reason).
[img][/img]
Because I am not experienced in shaders, all I want is a ready for use package for shadowing and bump mapping.
1. Create my model, its texture and its bump map
2. Apply textures and shadows and go!
Then I will be able to focus in my game development. Do you think that Dark Shader is better choice for me? The code of the two shaders tutorials (Advanced and Beginner) in the Turorials folder of the GDK looks very simple and clean.