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3 Dimensional Chat / Us army men in the making

Author
Message
Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 07:50 Edited at: 27th Sep 2009 15:00
Here I am making us army men for my new game, I will be relising some of them for free to thease fourms also. if any one wants something in any of them let me know so I also can get some more ideas for them also.




new animations
1.About face 2497,2612-92
2.axe kick 2612,2711-93
3.back flip 2711,2793-94
4.die slow forward 2793,2910-95
5.back walk 2910,2975-96
6.back hand spring 2975,3059-97
7.blown back 3059,3121-98
8.broad jump 3121,3289-99
9.cane walk 3289,3328-100
10.die frantic forword 3328,3562-101
11.creep 3562,3716-102
12.jog 3716,3805-103
13.kick punch 3805,3864-104
14.limp walk 3864,3962-105
15.military salute 3962,4137-106
16.oozie die 4137,4237-107
17.push ups 4237,4447-108
18.run fast 4447,4461-109
19.boxing punch 4461,4500-110
20.double kick 4500,4583-111
21.double kick 4583,4630-112

DSW
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 23rd Sep 2009 08:14
Looks pretty good. Just some things that I personally would change - The thumbs are a little too long, in my opinion, and the pelvic area is a bit big. Other than that, it's looking pretty good. You've improved a lot since I last talked to you, Daniel.

Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 08:40
thanks Gunn3r, ill fix all that for you guys. would you do me a favor and if you have time show me where the pelvis looks to big so i have an idea to how to scail it down. thanks

DSW
Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 08:42
here he is with his spec and normal maps.





DSW
Bobby_Jr
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location: The Bermuda Triangle
Posted: 23rd Sep 2009 09:04
Hi, an idea of mine would be to have different ranks e.g. corpral normal soilder, sergeant. I hope i could help daniel.
Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 10:23
here is a little update on my progress tonight, no sugestions from no one? well, ill be making a lot of thease guys so let me know.





DSW
Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 11:58 Edited at: 23rd Sep 2009 11:59
Ok, this guy is cool, he has a effect file attached to him, he looks real good in game, he is all set up, all you need to do is put him in game then choose full shaders or not, either way his textures look desent, the download is below. enjoy!

To install

extract to desktop, put the army men folder into this directory.
Crogram FilesThe Game CreatorsFPS CreatorFilesentitybank

put the effectbank folder into this directory.
Crogram FilesThe Game CreatorsFPS CreatorFiles

DSW

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Daniel wright 2311
User Banned
Posted: 23rd Sep 2009 13:10
here is the second one, im finished for the day, more tamorrow.



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teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 23rd Sep 2009 13:12
I love the snow camo one!

Beast E Gargoyle
17
Years of Service
User Offline
Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 23rd Sep 2009 17:25
Nice polar outfit military soldiers. Hey its been a long time since I last seen you. Good to see you back.

Daniel for Moon Rising forum, did you back up any of the files on it? There were some pictures I had stored on the forum, is there any way for you to access them? The pictures I had wanted were my graphic design templates for my game The last Great Swordsmen.

Cheers,

Beastegargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Daniel wright 2311
User Banned
Posted: 24th Sep 2009 05:27
ok,here is my second army guy all finished, just getting him ready for fps creator



DSW
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 05:54
This guy is taking a little longer then ussual, Im making his scripts right now.

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Bobby_Jr
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location: The Bermuda Triangle
Posted: 25th Sep 2009 05:55 Edited at: 25th Sep 2009 05:56
Sorry some message that i sent to another came here. on the other hand did you see my other message about the ranks.

(: Smile, every body needs to smile.
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 05:58
Im sorry Bobby_Jr where does it say sticky

DSW
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 05:59
I did, Ill make them all ranked

DSW
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 07:41
this guy has 18 new animations for game play, Ill have a movie of them soon.

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Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 25th Sep 2009 07:48
i really think that the area from the chest to the crotch is way too long =P hope u understand


[Q]uik, Quiker than most
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 07:59
I see it to, thanks, but when he is animated in game you really cant tell but i will fix it.

DSW
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 25th Sep 2009 08:11
no problem =P the models are great except for that^^ remind me of old good cs1.6 ^^


[Q]uik, Quiker than most
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 11:02 Edited at: 25th Sep 2009 11:12
Im uploading the movie right now to show.

DSW
Daniel wright 2311
User Banned
Posted: 25th Sep 2009 11:22
ok, here is the movie of my army guy, he is really good, all new animations, you have to see it to belive it,lol. any how its a pretty good modle. its in fpsc

http://s293.photobucket.com/albums/mm61/bob2311/?action=view¤t=armyman.flv

DSW
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 25th Sep 2009 15:34
@Daniel, Looks great. Do you think you would be able to do like a character or two for my game?

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th Sep 2009 16:38
The textures looks ok, but can I see the wireframes?



Daniel wright 2311
User Banned
Posted: 25th Sep 2009 17:28
@darimc thanks, let me know what you need and we will talk.e-mail me

@Deathead, thanks, wireframe in my other thread.

DSW
Daniel wright 2311
User Banned
Posted: 26th Sep 2009 08:38
ok,thease 2 guys are compleate, Im now startin on my 3rd guy, pics here.





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Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 26th Sep 2009 11:54
the stomach area is still too tallXD but as u said, i didnt notice too much at the video=P maybe just a tip for further models? ^^the textures are awesome btw


[Q]uik, Quiker than most
Daniel wright 2311
User Banned
Posted: 26th Sep 2009 12:13
@Quik, thanks

here is the third guy, Im still working out his texturs but this is a quick preview.





DSW
teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 26th Sep 2009 15:35
For that one, instead of doing a woodland type of body camo you should do an all digital camo, it will look really good withthose accessories.

Daniel wright 2311
User Banned
Posted: 26th Sep 2009 17:03
here is this one all done and ready to go.
@teamhalo the next one ill do that for shure, thanks





DSW
Daniel wright 2311
User Banned
Posted: 27th Sep 2009 07:00
here is this guy in game with his effect file, he has normal maps and light maps with full effects with no slow down with fram rate.





DSW
Daniel wright 2311
User Banned
Posted: 27th Sep 2009 14:01 Edited at: 27th Sep 2009 15:02
here is a genral I am making,





extra animations
1.About face 2497,2612-92
2.axe kick 2612,2711-93
3.back flip 2711,2793-94
4.die slow forward 2793,2910-95
5.back walk 2910,2975-96
6.back hand spring 2975,3059-97
7.blown back 3059,3121-98
8.broad jump 3121,3289-99
9.cane walk 3289,3328-100
10.die frantic forword 3328,3562-101
11.creep 3562,3716-102
12.jog 3716,3805-103
13.kick punch 3805,3864-104
14.limp walk 3864,3962-105
15.military salute 3962,4137-106
16.oozie die 4137,4237-107
17.push ups 4237,4447-108
18.run fast 4447,4461-109
19.boxing punch 4461,4500-110
20.double kick 4500,4583-111
21.double kick 4583,4630-112

DSW
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 27th Sep 2009 16:24
stomach on the general is a lot better looks great all over^^


[Q]uik, Quiker than most
teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 27th Sep 2009 19:15
Seams like the biceps are really really small, most likey do to rigging, other than that, great work! Would it be possible if you released the PSDs so it would be easier to retexture? everything looks great, keep it up.

Daniel wright 2311
User Banned
Posted: 27th Sep 2009 19:48 Edited at: 27th Sep 2009 19:49
the biceps are small becouse I figured some people look difrent then others so I figured a little difrence here and there would be good, but now that i look at it I think Ill thiken them a little, thank you for the input teamhalo . Ill relise the main .obj files so every thing is seperated from one another in the main map. everything in the maps are all laid flat so it should be no problem.
Thanks guys.

DSW
teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 27th Sep 2009 20:03
Ok great, when will you be releasing the textures because I can't wait to get my hands on these! =]

Daniel wright 2311
User Banned
Posted: 27th Sep 2009 20:28
you said

Ok great, when will you be releasing the textures because I can't wait to get my hands on these! =]


well, as soon as I make 20 of them and they all work right and look right, Ive already made a good 8 difrent guys, so real soon.I am using the same mesh on some of them, there will be around nine difrent modles all together, all difrent textures.with other texture maps to choose from, difrent scripts for each guy, or all the guys. they all have the same animation files so you can use any script to them as they also have the original fpsc animations, or you can use my custem scripts to.

DSW
teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 27th Sep 2009 20:36
Really cool. Can't wait. Thank you.

Daniel wright 2311
User Banned
Posted: 28th Sep 2009 08:29
thank you

here is the genral, he is wounded and is recovering from war but if you come to close he will wip you in the head with his trusty cane.



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darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 28th Sep 2009 13:58
LOL, awesome! But you should make the army guys run, not walk.

Daniel wright 2311
User Banned
Posted: 28th Sep 2009 17:58
ok, here is the genral in all his glory, He will stand at his custam idal animation, then when you get close he will wadle over to you then he will up cut you with his cane.





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teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 28th Sep 2009 19:02
Cool, you should add sunglasses to some of the soldiers

Daniel wright 2311
User Banned
Posted: 28th Sep 2009 19:07
good idea, Ill have to modle some low poly sun glases.

DSW
Daniel wright 2311
User Banned
Posted: 28th Sep 2009 19:20
how are thease? I made them like in 5 min,lol. not textured yet but I think they do the job.

DSW

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Daniel wright 2311
User Banned
Posted: 28th Sep 2009 21:50
here we go, some glases




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Daniel wright 2311
User Banned
Posted: 28th Sep 2009 22:22
and here is his game test video, high quality video to.

http://www.youtube.com/watch?v=AEfDKxrQhng

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Pincho Paxton
21
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 28th Sep 2009 23:14
Your animations are great. Somewhat like motion capture. The models need tweaking a bit. The groin area is too baggy, and the shoes are too tall, and stubby. By fixing those two minor thing (I mean the shoes just want squashing in the Y..quick fix) Then you have some pro models.

teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 29th Sep 2009 05:23
Any word on the full ACU camo guy?

Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 29th Sep 2009 05:44
Yeah, the animations are very good. I don't see that your normal map made any difference though. And WOW, you models are way too bright for the rooms they are in. Turn down the brightness on those textures!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Daniel wright 2311
User Banned
Posted: 29th Sep 2009 08:29
@Pincho Paxton, ok ill shorten the boots and ill move the growing area out a bit, thanks

@teamhalo , im working on it my friend

@Sid Sinister, my graphics card will not show normal bumbibg in fpsc for me for some reason. and the britness comes from the effect file i am using pluse i exported him out with lights on him. thanks, i will export them all out with one light on them from now on.

thanks guys.

DSW
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 29th Sep 2009 08:31 Edited at: 29th Sep 2009 08:31
You have some MAJOR proportion issues, look up some anatomy references and model off of that.


Alucard94, lacking proper intelligence.

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