Quote: "if thats one it has a fire, then get the target entity id, then use an array with an indecie (index, i just wanted to use that word) of ai id, against ob id, and work out what got hit. i'll post some CODEZ in the morning but i'm off to bed now "
That makes no sense. FPS N00b wants a character to chase him when it sees him!
For your enemy -
Ai get entity can see (the player)
if the player can be seen then
[get distance between player and entity]
if player is within attack distance then
AI entity move close [player]
- I don't use auto mode on dark AI anymore, so I'm a little rusty on the commands. In auto mode, if you tell the character to move to a destination their state will automatically become "moving"
you can then use the AI get entity state$ command to find out what state they're in and animated them accordingly.
I want robotic legs.