In game everything is fine ...
It's just the way I grabbed the Video (Fraps is quite "ressources-eating" then it slows down everything..)
But I got a new software for Hi-Res video capture which I will use in the next updates...
I have now a little issue with the water and I think it comes from the camera created for the bloom in the main menu..
In fact, once the player exits from the main menu and comes in the first level, if I go near the water, I can see the last image taken from the camera in the main menu reflecting in the water.
The thing I really don't understand is that I deleted every single camera created, I deleted the whole bunch of images used and all the parameters have been deleted. I also added a flush video memory... but I still see the picture of the bloom... quite strange... and don't exactly know how to solve it.
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Creating now a new "dialog" system with some windows.. and as I'm quite too much perfectionist (which is not really a good thing) I'm unable to continue on the coding because I'm spending the whole time in trying to get out a nice idea on having a good interactive window...
This is driving me crazy...
But I really think that for the end of the week I will have the windows ready and then I think that for the end of the month, the whole level 1 will be ready to be tested... at least I guess...