Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / won't execute except when debugging

Author
Message
bloodmage2
15
Years of Service
User Offline
Joined: 14th Jun 2009
Location:
Posted: 25th Sep 2009 22:55
i've finished a level editor for a game, and i need to send it to my friend who is working on a game with me. problem is, unless i debug with vc++ (i.e. f5) it just sits there with a black screen. even if i execute it from the debug/release folder. what am i doing wrong, and will i need to send anything else except the .exe and the images. (and yes, my friend has directx)

-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 25th Sep 2009 23:39
are all the media files and exe(s) in the same folder?

bloodmage2
15
Years of Service
User Offline
Joined: 14th Jun 2009
Location:
Posted: 26th Sep 2009 21:24
no, but i do use the //'s when accessing filenames, i.e.
"interface\\menus\\file.bmp"

-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 26th Sep 2009 23:29
the interface folder is in the same folder as the exe?

Login to post a reply

Server time is: 2024-11-25 00:21:50
Your offset time is: 2024-11-25 00:21:50